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TROMIUS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #93 | 3.464 | 4.000 |
Soundtrack/SFX | #115 | 3.464 | 4.000 |
Gameboy Soul | #150 | 3.657 | 4.222 |
Graphics | #176 | 3.560 | 4.111 |
Overall | #185 | 3.310 | 3.822 |
Interpretation of the Secondary Theme | #339 | 2.406 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
I've matched the technical requirements of the jam in regards to resolution, 4 colors, and control scheme. In terms of theme, I've imitated a gameboy era game stylistically, and themed my game around the ideas of space and monster horror.
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Comments
Amazing for the intro alone, but the game is fantastic too. Great music, incredible aesthetics, challenging gameplay. I did get stuck on a space in the boss room, but otherwise, fantastic.
Needs a bit more player feedback, otherwise great game!
Wow that intro was really cool! The artwork is very good and the gameplay mix of metroid with zelda II combat makes it fun to play. It also feels like a complete game, which for a jam time period is impressive on itself. Congrats!
Thank you! I'm glad the metroid and zelda 2 aspects came through haha, that was exactly what I was going for.
Super cool game, but I encountered a few bugs. Please note that I played the web version.
It makes it extremely easy to cheese the third boss since you can attack it but it can't attack you.
When I timed it the 200 in-game seconds translated into over eight minutes in real time.
Hey, thank you for reviewing! Sorry about the bugs, I mainly developed the windows exe version and added the html version a bit last second.
For the clipping, I think it happens when you go from walking to running and get hit on the same frame, so the state machine behaves strangely. As for the slowdown, I think that's exclusive to the web version, maybe certain new instances of objects aren't getting removed correctly. Anyway, thank you for the feedback!