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XenixStudios

39
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A member registered May 25, 2023 · View creator page →

Creator of

Recent community posts

Hey, thank you for checking it out! I'm glad you liked it. 

The main mechanic is really fun, it reminds me of this old flash game called "car pool" I believe that was about playing billiards but with a car on the table instead of a cue. Great work!

The main mechanic is really fun, it reminds me of this old flash game called "car pool" I believe that was about playing billiards but with a car on the table instead of a cue. Great work!

ooh, I see! I don't know if I can beat that but I'll give it a few more tries.

Oh, gotcha! I can't believe I didn't see that haha

This is super impressive! I did get softlocked a few times and had to restart the whole game, so perhaps there should be a "hard reset level" option, but it was super fun to find the solutions to these puzzles, great work!

This is such a cute puzzle game, I love the cat. The timing is pretty close on levels 2 and 3, but I was able to get through all of them. 

once I figured out how to boost the car with shift I just started knocking the other cars around like crazy!

I got a time of 3 mins and .99 seconds, only brought the boy back 9 cartons of milk though haha! Very fun game, I'd love to see a high level speedrun of it. 

This is so cool, I love the concept and I'd love to see more of this! I don't know if it's an intentional part of the system or not, but on the last couple levels I was able to launch myself super high by jumping on a clone and holding space 

This is so cool, I love the concept and I'd love to see more of this! I don't know if it's an intentional part of the system or not, but on the last couple levels I was able to launch myself super high by jumping on a clone and holding space 

I love the music, and the death jingle is really nice! The top down perspective looks great as well, although it does sometimes make it hard to see doors when you're really close to the wall since it's basically vertical 

Hey, thank you for checking it out! I did add some ambience, but maybe it's too quiet haha

Thank you! I did base the level design on Getting Over It so I'm glad that influence comes through

Thank you for checking it out!

Hey, thank you for the feedback! I think I should have gotten one or two playtesters to check the game out first, turns out it's pretty tough to balance a game for difficulty when youre the only person on the team haha

Hey, thanks for checking it out! :)

haha, I knew it! its a mechanic that's pretty late in the game but you hit a switch on the ground and the block splits into two pieces. itch is not letting me put an image in but its stage 28

Have you played the old flash game Bloxorz? There were also certain aspects of your game that reminded me of that, like being able to split the block

This is awesome! Such an interesting take on the sokoban genre, I love it 

I love the music! This really has that classic flash game magic, I could totally imagine playing this in math class in the 4th grade.  Great work!

Thank you!! That's the highest form of praise for a Foddian game :)

This is so cool, amazing work! Its really satisfying watching the shells bounce around, it reminds me of this old flash game I think was called "Ultimate combo" or something. This really feels like a classic arcade game as well! 

Very interesting, nice work! 

Thank you! I originally had the idea of theming it around the clockwork prompt, but I thought that might be too similar to that one section in A Difficult Game About Climbing, so I switched to the ancient Egypt theme. 

Thank you for checking it out! :)

Yeah, to be honest I kinda dropped the secret aspect of the prompt haha, I originally had the idea that it would be something like "aliens made the pyramids" but I decided to focus on polishing the gameplay instead. Thank you for checking the game out, I appreciate it! How far did you get without the grab?

this is so  cool! Great choice on the palette especially. I'm really intrigued by how smooth the animation on the tentacles is, did you do something similar to dead cells where there's a 3d model with post processing? 

I love the soundtrack! You really did a lot with the limited resources 

Great job, this was very fun! It reminds me of Crypt of the necrodancer. I did have some issues with the collision when walking around, but that was minor.

Great job, this was very fun! It reminds me of Crypt of the necrodancer. I did have some issues with the collision when walking around, but that was minor.

Thank you! I'm glad the metroid and zelda 2 aspects came through haha, that was exactly what I was going for. 

I can imagine, there's a crazy amount of content for only 10 days! I think it would make a really great game with some more time to fully flesh everything out

absolutely worth it though, it really sells the feeling of moving a giant stone lever

do you have plans to keep developing the game further? I'd love to see more

great job, this is awesome! I absolutely LOVE the sound effect on the lever, it's so chunky. 

this is absolutely mindblowing!!! Its hard to believe this was only made in 10 days, that's really incredible. I love the art, the choice of enemies is awesome, and I really love the bosses, especially the giant skeleton. I did play on the browser version and got some slowdown and also a bug where my hitbox got disabled, but I'm definitely gonna try out the ROM version later

This is awesome, great work! I really love the fishing mechanic, especially the sequence when the fish is on the line and you have to pull them in. The fish sprites are great as well! The only issue I found is that the shoreline hitbox seems to be 1 tile above where the sprites are, but that's a very minor thing. I'd love to see a fully developed release!

Hey, thank you for reviewing! Sorry about the bugs, I mainly developed the windows exe version and added the html version a bit last second. 

For the clipping,  I think it happens when you go from walking to running and get hit on the same frame, so the state machine behaves strangely. As for the slowdown, I think that's exclusive to the web version, maybe certain new instances of objects aren't getting removed correctly.  Anyway, thank you for the feedback!