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XenixStudios

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A member registered May 25, 2023 · View creator page →

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this is so  cool! Great choice on the palette especially. I'm really intrigued by how smooth the animation on the tentacles is, did you do something similar to dead cells where there's a 3d model with post processing? 

I love the soundtrack! You really did a lot with the limited resources 

Great job, this was very fun! It reminds me of Crypt of the necrodancer. I did have some issues with the collision when walking around, but that was minor.

Great job, this was very fun! It reminds me of Crypt of the necrodancer. I did have some issues with the collision when walking around, but that was minor.

Thank you! I'm glad the metroid and zelda 2 aspects came through haha, that was exactly what I was going for. 

I can imagine, there's a crazy amount of content for only 10 days! I think it would make a really great game with some more time to fully flesh everything out

absolutely worth it though, it really sells the feeling of moving a giant stone lever

do you have plans to keep developing the game further? I'd love to see more

great job, this is awesome! I absolutely LOVE the sound effect on the lever, it's so chunky. 

this is absolutely mindblowing!!! Its hard to believe this was only made in 10 days, that's really incredible. I love the art, the choice of enemies is awesome, and I really love the bosses, especially the giant skeleton. I did play on the browser version and got some slowdown and also a bug where my hitbox got disabled, but I'm definitely gonna try out the ROM version later

This is awesome, great work! I really love the fishing mechanic, especially the sequence when the fish is on the line and you have to pull them in. The fish sprites are great as well! The only issue I found is that the shoreline hitbox seems to be 1 tile above where the sprites are, but that's a very minor thing. I'd love to see a fully developed release!

Hey, thank you for reviewing! Sorry about the bugs, I mainly developed the windows exe version and added the html version a bit last second. 

For the clipping,  I think it happens when you go from walking to running and get hit on the same frame, so the state machine behaves strangely. As for the slowdown, I think that's exclusive to the web version, maybe certain new instances of objects aren't getting removed correctly.  Anyway, thank you for the feedback!