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everwending

38
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6
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A member registered Sep 13, 2024 · View creator page →

Creator of

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Thank you, I'm glad you like it. 

The game uses some simple raycasting to create its pseudo-3d look. I used this link and this video as references while creating it.

In order to try and keep the game as pixel-perfect as possible I used shaders to draw the 'textures' on the walls (including the stairs and chests), and those shaders will draw them differently depending on if they are viewed from the front or the side. That's why you can suddenly see the stairs or chests snap from a front-view to a side-view if you rotate the camera while standing next to them.

The game will first draw everything onto a canvas in black and white, and then when drawing the canvas to the screen I used another shader that will check the average color of each pixel and change it to either the light or dark color of the current palette. That way I can be extra sure that there are only ever two colors drawn to the screen at once.

Thank you! I'm glad you enjoyed it.

I did check out your game, and you've done a very good job yourself!

Thank you!

Thank you! When I was first thinking about what kind of minigames I wanted to add my mind went straight to Wario Ware. Even though they ended up less diverse (and less silly) I'm still glad if the influence shows.

Thank you!

Out of the frameworks and engines I've tried LÖVE is definitely my favorite.

I quite enjoy coding in lua and I like the fact that you can make your game in pretty much any way that you want.

Thank you! I spent a lot of time trying to make the game look good, so it makes me happy when people say that it does.

Thank you, I'm glad you liked it!

Thank you! If I continue working on this project I'll definitely make sure that each spell gets to see more use.

Thank you, I'm glad you liked it!

It's a nice game, well done.

The difficulty of the puzzles varied a bit much, but I like that some of them were a bit tricky.

The second to last room was the hardest and was fun to solve.

Thank you, I'm glad you enjoyed it!

Thank you, I'm glad you liked it!

;)

Thank you for your feedback, I'm glad you enjoyed it!
I will definitely keep your advice in mind for the future.

Thank you!

Thank you, I'm glad you enjoyed it!

Thank you, I'm glad you enjoyed it!

I really like it. It's a frustrating but fun game.

After giving up halfway yesterday I decided to come back and beat the game today, but it still took me about 50 minutes from start to finish.

I think the way you lose charge while rolling is a bit annoying, but that's really the only complaint I have.

I noticed that if you jump over Shrimpette at the beginning and approach her from the right, she will instantly give you a speech about needing at least five hats.

I believe that it's probably unintended, but I'm personally thankful that I saw it since I might have not bothered gathering that many hats otherwise, and if I had reached the tower only to be told I had to go back down I would have been a bit upset (to say the least).

Thank you for your feedback, I'm glad you enjoyed it!

Thank you!

Thank you! I can confirm that she is the only character in the game that flinches when landing on the ground, so there must surely be some kind of extra weight there.

Thank you!

Thank you!

It's a nice short dungeon crawler, but I really wish you could slightly see the neighbouring walls from your position. As it is it's impossible to see if you're standing in straight corridor or a crossroads without looking in all directions or checking the minimap.

Very nice game. The art is great and the platforming is satisfying. I really like the way you get more jumps as you collect more feathers and the small mini-challenges to get more hearts.

It was a bit easy to get lost in the level, but the enemy placements and area design also made it easy to recognize where you'd already been (and not been).

Really cool game. I love that attacking also makes you vulnerable and that you can only die once you've already lost your head once.

I do wish that the music wouldn't restart every time you died though.

Thank you, I'm glad you liked it.

Thank you, I'm glad you enjoyed it.

Thank you!

Thank you!

Thank you, I'm glad you liked it.

Thank you!

Thank you, I'm glad you got some enjoyment out of the game.

I believe you are correct about the bug when you are hit while in bat form. The transformation timer isn't stopped as it should be when you get hit, so if you transform once more before it runs out it will transform you back almost instantly.

I originally had a different plan for how the transformation mechanic was supposed to work, and the clunky normal movement was meant to be a contrast to the much smoother bat movement, which originally wasn't going to be something you could use at any time. Unfortunately, I was unable to make it work as I had intended and I had to change my plans.

Thank you for your feedback.

Really amazing. At first it was a bit tricky to use the same buttons for both aiming and moving, but after getting used to it the game became quite fun (but still pretty difficult).

The pseudo-3d works really well with the gameplay.

I actually managed to get jumpscared by a ghost when turning around a corner.

Really nice game. The art, music and gameplay are all great.

The art is adorable!

Super cool game, but I encountered a few bugs. Please note that I played the web version.

  1. When getting hit by the downwards lunge attack by the first or third boss you can get pushed slightly into the ground, at which point you'll also become invincible (and invisible).
    It makes it extremely easy to cheese the third boss since you can attack it but it can't attack you.
  2. I flat out clipped through the ground a few times, but it was possible to get back to the map by jumping.
  3. During the escape sequence the game would gradually slow down until it became almost unplayable.
    When I timed it the 200 in-game seconds translated into over eight minutes in real time.