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Little gamer wants to drink's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Soundtrack/SFX | #285 | 2.213 | 2.556 |
Interpretation of the Secondary Theme | #290 | 2.887 | 3.333 |
Overall | #353 | 2.155 | 2.489 |
Graphics | #353 | 2.117 | 2.444 |
Gameplay | #355 | 1.636 | 1.889 |
Gameboy Soul | #367 | 1.925 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Kotakula tried to do max accordance with the jam
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Comments
game is quite hard, tthe torch does nott really do anything unforunately!
it's not too bad tho, i felt pretty challenged!
very hard game but enjoyed the art, could not get past the first level after playing for quite a while :T
An interesting idea, but it's really, really hard to actually defeat enemies in the game with how short your range is combined with how fast everything moves, not helped by the lack of diagonal movement.
Pretty neat art style though that integrates the theme of spooky quite well, even if not one that reminds me much of gameboy.
Couldn't really get past level 1 admittedly, which is probably partially a me problem, but I'm still glad I gave this a shot for a bit.
...also, the trailer is hilarious. If anybody sees this comment and wants to take away just one thing from this comment, it should be this: Please, please watch the trailer. It's a great trailer.
Really like the idea! I found the collisions to be a bit tricky, sometimes it felt like I was pointing my light straight at the little demons and they still just walked right through it and got to me. My hitbox also felt a little larger than I expected at times.
Feels like the game could benefit from a few screens ramping up the difficulty (i.e. less and slower demons), before getting to what is currently in place.
I like how you integrated the gameboy itself into the gameplay, and it definitely hits the marks for spooky!
Great job!
имба всем советую, программист лучше всех работал
я старался рисоватьппппп
imba