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A jam submission

Endless Boundary of a Speckled MindView game page

Submitted by AAcat (@AAcatStudio) — 9 hours, 27 seconds before the deadline
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Endless Boundary of a Speckled Mind's itch.io page

Results

CriteriaRankScore*Raw Score
Interpretation of the Secondary Theme#634.1994.600
Soundtrack/SFX#1553.1953.500
Gameplay#2002.8303.100
Overall#2033.2133.520
Graphics#2353.1953.500
Gameboy Soul#3122.6472.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
A horror game in the gameboy resolution and color pallet, where you have to solve the maze without interacting with the creatures.

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Comments

Submitted(+1)

Very cool. Once I got use to the controls, it was pretty fun looking for the exit. I once encountered a monster, which was super spooky. I reached some kind of abyss and it said: “until next time”. so I assume this was the exit? I small compass would be useful. I tried to orient using the whoosh-whoosh sound. but it’s difficult.

anyways: well done!

Submitted(+1)

Interesting concept with solid execution. After slipping up thinking the game glitched out (and then reading the project page telling me that's the game start), I managed to successfully get lost in the labyrinth.
This game uses the absence of backing music to great effect, increasing the tenseness of the feeling by avoiding music..
Though I think it might've triggered my motion sickness.

Submitted (1 edit) (+1)

That was extremely scary and the sound effects especially made me shiver :>
Maze was too hard for me, but the first cutscene was perfect for the game
The 3d ness of squares didn't feel like a Gameboy as much to me, would be cool (and less confusing for solving the maze) if the squares matched the direction/angle of the wall they are on
Definitely the scariest game I've played so far...

Submitted(+1)

Very cool! The end of the first hallway was my favourite. Even the first room was hard for me, so I don’t think I’ll be able to make it through chapter 1.

Submitted (2 edits) (+1)

My mind was blown when i thought my game was bugged and then I turned the camera with x. Fantastic intro to the game. First chapter is a different story though, as I spent well over 30 minutes trying to find the exit to no avail. If there were unique landmarks at different places around the level it would have most likely been much better, instead of just aimlessly walking around the level hoping to find the exit. I gave up without completing it.

The lack of much sound or music in the main gameplay actually makes the game better, and really brings out that eerie feeling.

Walking around the map i could tell that the game is 3d, not a fake 3d that is actually 2d game that would be on the Gameboy, which slightly lowers the gameboy soul rating for me.

Overall, an amazing game, the first submission I've played that has tried to be scary and succeeded, and incorporates the second theme extremely well.

Developer

thx, yea i dont expect people to solve the maze, it is solvable but its also so massive that I myself havent even done the whole thing in one sitting yet, lol. glad you liked the spooks :3

Submitted(+1)

(Forgive me for my bad English)

The game is visually simple and beautiful, the sound effects are very consistent with the graphics, the gameplay is also cool (if the theme wasn't GameBoy, I imagine it would be more practical on the mouse), the beginning of the game caught me off guard, it was pretty cool, also the cutscenes, however, what really made me stop playing it was the fact that they were extremely large and spacious rooms, I wasn't sure if I was going in the right direction, I believe that if the environment was smaller, the game would be much scarier, maybe I'm stupid, but it took me a long time to understand what was happening. However, considering the idea of the game, my best score was for the interpretation of the second theme.

A great game, just needs a few small tweaks, thanks for the experience. :)

Developer(+1)

thx for the feedback and are aware of the maze being a bit too big and complex, sorry for the inconvenice. (took me 42 min to solve the maze, even with the knowlege of the layout :Y lol) Glad to score points on interpretation of second theme :) thats the category we mainly focused on trying to satisfy the most :]