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Old Man's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #98 | 3.583 | 3.583 |
Overall Gameplay | #122 | 3.083 | 3.083 |
Gameboy Feel | #127 | 3.417 | 3.417 |
Overall | #164 | 2.875 | 2.875 |
Sound | #297 | 1.417 | 1.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice entry! The mouse controls take away from the "gameboy feel" a bit, but aesthetically it's on point. I would've liked if there was a bit more difficulty to the combat; as it is you can just run around slashing everything without taking a single hit, but it's definitely a solid start.
Good game! The old man from Zelda deserves recognition :)
You could try bfxr.net for some simple sound effects. I also agree that using the mouse interfered with the gameboy feel a bit, but it wasn't a restriction anyway. Keep working on it!
This would have been really good had it had some sound and you-know an ending. I would love to see you continue working on it.
Graphics were well-made, but somehow one-shotting all the enemies felt kind of overpowered.
Visually the game boy vibe is here, but in the control scheme makes it hard to feel like you play a game boy game. This aspect aside, combat is enjoyable :)
Hah, the old man gets his fifteen minutes of fame. Now we only need the gibberish 'hints' he is famous for.
Ricocheting arrows off your sword is a quite fun interaction, although a bit overpowered. Slashing in the direction of the mouse cursor could feel better, since the camera doesn't keep the guy in the middle of the screen like a twin stick shooter. I liked it, the art and animations were also pretty nice.
Very nice game! I included it in my compilation video series of all of the GBJam 5 games, if you'd like to take a look :)