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Gravity Arrows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #17 | 3.667 | 3.667 |
Audio | #31 | 3.583 | 3.583 |
Overall | #38 | 3.396 | 3.396 |
Gameboy-ness | #52 | 3.333 | 3.333 |
Graphics | #64 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool gravity mechanic! That's really fun!
I was surprised sometimes because I didn't thought reversing gravity would actually help me solve the puzzle. This is really great to give motivations to players.
Great job!
This is really nice! I agree that the directions are a little disorienting because they're relative to the character rather than the player.
The level design is really good!
I can't complete this level:
Not sure how many I cleared, maybe 8? I like this kind of game that makes you think.
The controls could be better, they are very sensitive. But, i like it. Good job!
After hitting that up arrow you can push the ice block to the left and jump on it to reach the top left section.
I've capture screenshot at bad moment. xD
I took the two boxes to the bottom right, one was in the gap and the other tried to use to go through the 2nd door, but I failed :(
Gravity needs to be to the right to get to the bottom left area.
I loved these puzzles! And I like the clean aesthetic too.
I started having a few problems when the second type of box appeared and sometimes I wanted to jump over them, but the ceiling was too low and I would end up pushing them by accident. The puzzles were the highlight for me, I love this kind of game. Reminded me of VVVVV
Fun little game :) Altough I'm not so much into puzzle games...
Not a new concept, but very well executed! It's nice puzzle game! Well done!
PS: Feel free to try my game out! Cheers!
Great mechanics!
Cute and fun little puzzles. I feel that having the movement controls set relative to the players gravity rather than being a universal movement scheme is a tad bit disorienting.
I agree but also think that the creator should implement some kind of coyote movement. I have fallen off so many times even though I feel like I pressed the button :( Otherwise it is a good concept and the puzzles are nice