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DOWNBEAT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
PRESENTATION | #12 | 4.028 | 4.028 |
OVERALL | #57 | 3.250 | 3.250 |
JUICE | #75 | 2.917 | 2.917 |
THEME | #91 | 2.361 | 2.361 |
FUN | #92 | 2.750 | 2.750 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
The 3D models (other than the phone) are all third party, and the majority of the art assets were generated using Stable Diffusion AI.
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Comments
Amazing visuals, but the game is a little overwhelming.
I don't think I've ever typed "thanks" that fast.
Thanks! I agree it's a little overwhelming. The idea was to try to simulate the overwhelming nature of managing multiple things at once, but I think we made it actually overwhelming instead of just simulating being overwhelmed haha.
Hey ! The game looks really good, impressive use of Stable diffusion for the assets, I wouldn't have guessed!
I like the concept, however it becomes rapidly overwhelming to handle all the social stuff along with the music mixing, guess that's what like to be a streaming DJ :p
Also, just a detail: it should be nice to support non QWERTY keyboards in your game.
Thanks for the feedback! I agree that the idea of handling multiple stuff sounds like it could be a fun game, but I think we missed the mark a bit on the design. If we continue with it, simplifying the gameplay and making it less overwhelming is the first thing we'll need to take a look at.