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Bonfire of souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #79 | 3.164 | 4.143 |
Juice | #86 | 2.728 | 3.571 |
Overall | #109 | 2.510 | 3.286 |
Fun | #110 | 2.510 | 3.286 |
Theme | #114 | 2.510 | 3.286 |
Audio | #158 | 1.309 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The Deal is Done, pretty neat small game, I really liked it, reminds me of Juggernaut or Master Yi, just not so satisfying without the audio in it, other than that, really great submission, Good Job!
It is nice but why not add some abilitys?
Game Looks Juicy! It's satisfying to play it. Only cons that there is no need in Level System as there are no challenge. More enemy types and balance changes would be cool. Or make much more of default with different colors, but dying from one hit, so player would just enjoy endless juicy explosions:)
It looks pretty cool ! The melee attack feels great, dashing through a group of enemy is really fun ! However it feels like there is no real challenge, enemies are very predictable and slow, and with the dash they look more like a way to travel faster than dangerous things. Maybe they just need to fire projectiles, to force you to be careful on your positionning ?
I also had the crash after a few minutes so I don't know if the difficulty ramps up over time or not.
Beautiful game. Shadows, lights, colors, camera and particles. I really enjoyed this.
The only thing is that after a while the game crash ^^ Like after some minutes, so a restart it's needed.
Anyway gj.
I really like also the animation when the slimes die and their attacks.
This was a beautiful game, however I wish it was as fast paced and juicy and it is good looking. Not that it was bad, but I was just wandering around, sometimes attacking, not really understanding how much damage I was dealing, or I was taking damage, but it seemed to be the thing to do so I did it.
At some point, a popup shows, telling you to select an upgrade, in which I could choose between projectile speed and melee range, and I learnt that I had a range attack which I didn't know, maybe it was written somewhere but I did not see it. Also, you have a 3D game with emphasis on lighting, so the popup being very very poor graphically was a bit disturbing. I guess a simple 2D texture and a custom font would have been good without being too long to implement ! Same goes for health bar and the pixel art icon that has no reason to be pixel art.
Otherwise the melee attack feels pretty nice, you seem to have put most of the work here, and it was worth it imho. I simply wish you polished everything else a little bit more, and this would have been a great entry ! You should work on it a little bit more, it does not need much more to be wayyy better :)
Also, I tried running far away from the bonfire, and when coming back my game crashed. I tried checking the logs but there was no exception or error. Maybe an infinite loop ?
Pretty cool little game.
The visuals and the feel are really good. The camera is a bit strange but you can get used to it. I would have focused more on a single gameplay mechanic and make it as interesting and as deep as possible, also forcing the player to learn it through level design. I just feel like a lot of what you did is a bit redundant and doesn't really add much to the whole experience, and you could have spent more time polishing the melee attack (which is definetly the most fun and interesting), the waves and the enemy design.
Overall though, it's pretty enjoyable.
Absolutely love ramming into everything to deal damage to them before ricocheting to the next lil dude, it's a great concept that I had a ton of fun with and if you wanna take anything from this jam into a future project I'd go with that.
There was no audio though and the game was very unoptimized (I had lag and my computer's fan was really loud the entire time). There also isn't a lose condition, but that's just pointing it out in case you want one, I personally think having this kinda gameplay in a low-risk environment was actually a really good choice since I can just have the most fun with it.