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A jam submission

Core DefenceView game page

Don't let your unstable core die.
Submitted by Marc Boss — 1 day, 6 hours before the deadline
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Core Defence's itch.io page

Results

CriteriaRankScore*Raw Score
Fun & Game Design#1422.5782.769
Theme#1712.2202.385
Overall#1802.1772.338
Audio#1891.9342.077
Originality & Innovation#1952.2202.385
Graphics#2081.9342.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

How can I buy something? Right mouse click doesn't work

Developer(+1)

Hold Number Keys and Release to place the tower, in the game jam version I didn't have time to add Buttons.

Submitted(+1)

Thanks!

Submitted

Nice haven't seen a tower defense before in Gdevelop. Good work.

Developer

Thanks

Submitted

Fun game! Congrats!

Developer

Thank you very much!😃

Submitted

I like situation to be rushed from enemies when I weak, on strategy games.
This game make me feel good like such.
I gave up to create defense game so many times, so I look up to you.
(Or I will try one more time.)

Developer

Thanks a lot, I also like that I feel accomplished when defending my base!

Submitted

A lot of fun! The optimal solution seems to be to place defense towers around the core, the denser the better.

Submitted

I really like tower defense games, but this one just didn’t do it for me. With all of the enemies spawning in random locations and just taking the shortest path, and with no hard limits on where turrets can go, the optimal strategy seems to be nothing more than planting as many turrets as you can right next to the core, and throw some banks on the outskirts for extra money. I got bored really quickly.

Developer

Ok I understand

Developer

Would you say it's better, if I made enemies come from a certain point which changes but you can see the point?

Submitted

Honestly, I think it’d be better if you started by going back to the basics of tower defense games, where the enemies follow a single set path, and then tweaked it as necessary from there. There needs to be some sort of strategy the player can employ to exploit the way the enemies move. They way you did it, there’s no possibility to do that, because the enemies come from all directions and simply move in a basically straight line to the core. That necessarily means that the best strategy will always be to concentrate as much firepower as possible right next to the core, since that’s the only place all enemies are guaranteed to go.

Submitted

I suck at tower defence games lol, but overall a pretty great game

Developer

Thanks!