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A jam submission

Mad Soul SwingingView game page

It's a rhythm game where you need to prove your groovy skills for a second chance at life.
Submitted by Teazon (@Teazon31) — 3 hours, 56 minutes before the deadline
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Mad Soul Swinging's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#143.4643.464
Graphics#1022.8572.857
Overall#1142.7002.700
Originality & Innovation#1362.6072.607
Fun & Game Design#1432.5712.571
Theme#2002.0002.000

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted (1 edit) (+1)

I have a question. It seems that 'A' is based on "key pressed"... while 'S', 'D', 'J', and 'K' are based on "key released" (I'm not sure about 'L' because I rarely get that far). Is it supposed to be like that? It's actually much harder trying to release the buttons on beat, since it requires instinctively holding them down before the cues, and I can't hold down five keys at the same time because of my laptop keyboard's low key buffer.

It's a real shame. Even though the game does seem quite hard on its own, the strange control reading is quite frustrating as someone who has played rhythm games before. The art and concept is cute, and the song is a pretty cool MIDI.

The audio is a bit loud; it regularly peaks at or above +0.0 dB.

Congratulations on the submission!

Developer(+1)

Woah dude good catch, I just checked and apparently i forgot to put the code for the rest of the buttons except A lmao. Thank you for telling me and I'm really impress that you caught that, like did you noticed that the first time you played? If so, companies should hire you as a play tester XD . And yeah I will add settings for adjusting of volume and such. I'm glad you liked the art and concept! Thank you for playing and for leaving a feedback, I appreciate it!

Submitted(+1)
–"like did you noticed that the first time you played?"

It took me a couple of tries. I immediately noticed that the inputs other than 'A' were weird, but it took some experimenting to realize that it was a release command.

It's something that comes up a lot when I program debug controls, which just use my keyboard. If I mix up a "key pressed" and "key released" control, it makes them quite awkward to handle, especially if it's something I only want to do once OR if it's something I want to be able hold down. I think I got so used to releasing '~' to toggle my debugging text that I intuitively noticed that the inputs for the other keys were the same thing. It's just personal experience.

Developer (1 edit) (+1)

Ooh I see, well thanks to you I just play-tested it and the rest of the buttons feel a lot smoother now and working as intended like the A button. I can't believe I forgot to add and change the code to the rest of the buttons lmao. Thank you again :D

Submitted(+1)

If it wasn't for the fact I'm not really good at rhythm games, this game would have been great. Only real issue is that you can spam ASD JKL, making the game less challenging than it should be.

Developer

Yea this game is quite challenging, I am planning to adjust the difficulty of this specific level when I start working on the update of this game. And about the spamming strat, I plan to add a miss counter and that would increase obviously, and I also plan to add a scoring system and that would also decrease when you spam. 

But idk if I should count it as losing a life as well, since there 's also a spam part on this song (and maybe on other songs in the future) and I don't want the player to accidentally die on a part they should've actually spam lol. But anyways, thanks for playing and leaving a feedback! I appreciate it! :D

Submitted (1 edit) (+1)

Great music and gameplay, but no visual feedback is kind of a deal breaker in rhythm games, thankfully this is something you can fix very easily.

Now, if the no feedback was part of the design philosophy for the game just forget everything I said after the first comma :)

Developer

No no, you're definitely right. Visual feedback is really essential in a rhythm game, since it tells the player if they're playing well, bad, or if they can do even better, and this game definitely lacks of that. But I'm glad you still enjoyed playing and thank you for your feedback! :D

Viewing comments 23 to 21 of 23 · Next page · Last page