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A jam submission

Separation DungeonView game page

Escape this cursed dungeon, but when you die, you separate into smaller pieces.
Submitted by SuleX00123 — 15 hours, 48 minutes before the deadline
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Separation Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1222.9412.941
Originality & Innovation#1232.9412.941
Fun & Game Design#1282.9412.941
Overall#1502.8712.871
Theme#1542.8822.882
Graphics#1712.6472.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice and challenging

Submitted

Challenging game...

I suggest you to expand the game with detailed levels and sprites and better sounds...

All the best! <3

Developer(+1)

thanks, I might do that.

Submitted(+1)

SO FUNNY!

Submitted(+1)

The game was awesome! I liked the boss battle and the ending. Great work!

Developer(+1)

thanks, I worked hard making a good final fight and a memorable ending.

Submitted (1 edit)

Nice sound effects and music! Good work.

Developer

thanks

Submitted(+1)

Finally a shooter game. I'm soo glad to find a game like mine. It is great and addicting <3

Developer

thanks

Submitted

What do you thing about my game?

Submitted(+1)

Dashing was something I constantly did but maybe it should have some kind of cooldown period? But I can also see how having an unlimited dash can add to the experience. Had some fun messing around and splitting into pieces too. Is it actually possible to escape the dungeon? 

Developer(+1)

Yup there is.

Submitted

Guess I'll dive back into it then until I escape!

Submitted(+1)

This is a solid game, and a very neat concept. Great job! I also felt myself dashing through most of the game, but it was a fun experience :D

Developer

thanks

Submitted(+1)

Your game is fun to play!! I was really surprised at the end! don't want to spoil it for others. Also, (which way is the bridge?)

Submitted

I love the simple graphics and controls. Your game is simple but addictive. However, it would be better if the dash wasn't unlimited, as I found myself just dashing all around.

Developer (1 edit)

I want the player to dash around as much as they want,  the game was going to have harder enemies which would've punished dashing all the time. But good point though.