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Door-Monster-Treasure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality & Innovation | #6 | 4.000 | 4.000 |
Audio | #6 | 3.884 | 3.884 |
Fun & Game Design | #7 | 4.023 | 4.023 |
Overall | #8 | 3.809 | 3.809 |
Graphics | #45 | 3.628 | 3.628 |
Theme | #69 | 3.512 | 3.512 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
From dungeon master to dungeon architect. This was a great idea. I really enjoyed it.
Very cool concept for a tower defense game, great job!
Lots of variety of ways levels are solved
Thanks! This is only my 3rd jam and this time I focused a lot on game & level design :)
I liked the art style quite a bit and really dug the concept. You did a good job introducing the different block/monster behaviors in a way that wasn't overwhelming. It's got a lot of potential to grow in very interesting ways, nicely done!
Thank you very much! I'm glad you liked the visuals and level design, this is a great encouragement to me.
good job
Thanks!
it's a great logic puzzle ^^
Thanks! Your puzzle is awesome, too :D
Well polished game. Good job!
This game is great! I like the idea of protecting treasure. I also like the music and art style. Great work!
Thanks a lot! I tried to make it as cohesive as I could :)
I agree that this is a simple, yet clean and fun idea. Makes you think on your toes (like for the second level, I had to move quickly to get the proper pieces in place). I also liked the story idea, that twist on the original Final Fantasy story!
Thank you for your kind words, and for noticing the Final Fantasy I reference! :D I'm glad I was able to convey that real time puzzle feel I was aiming for. Thanks for playing!
Nice, It's pretty hard to make a tower defense game, and I like the old retro style. I don't like personally these types of games, but I can appreciate that you have done a very good job at this and put a lot of work into this. Can I ask you what type of movement you used for enemies? is it some pre-made behaviour or is it custom made? The enemies seem to move on a square path, which I could not do using the default path behaviour, So I thought I would ask.
And one more thing... I fail to see anything about separation...
Thanks ! It's funny that you don't like this type of game, because I don't usually play them myself either. It wasn't before it was pointed out in the comments that the game looks like a tower defense that I realized it does indeed has elements of one.
As for the theme, there is a group of enemies that you have to separate or else they'll take your crystal and go away. You literally cannot win if you don't separate them, because individual monsters you place are only slightly stronger than a single hero. My main idea was to reverse the concept of "union makes strength".
For the enemies, I did use the default pathfinding behaviour, you can uncheck a box to disable diagonal movement. You can also define your pathfinding grid size, which was perfect for this game as it aligns destinations on the grid. It doesn't work perfectly, and honestly a lot of development time was spent fighting against common gdevelop pathfinding bugs and tweaking the level design to get the desired path behaviour.
Very nice concept!! You got a very good idea here!
Great game! Good job!
Wow, what a great game!
great game. I love the tips given on top of each level 👍🏻🙂
Nice game. Your game has a original and innovative idea. I think it is very difficult to make innovative games. So great work!
I like your game also because it works with touch screen devices. So extra points for your game!
Wow, thanks a lot! This is actually my third idea, the first two ones I discarded because I thought I couldn't make them fun enough.
Fit,s the theme!! Great work :]
well done :)
Cool game, it reminds me of tower defense games. Good work!
I love ıt. Finally a strategy game and cute sprites (especially easy for me)
I want more of these ideas, great game :)
Thanks! More ideas will be coming, I have a lot more in my game design document that I couldn't possibly implement in time :)