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Stickey Keys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.325 | 4.325 |
Originality & Innovation | #1 | 4.563 | 4.563 |
Theme | #1 | 4.438 | 4.438 |
Graphics | #1 | 4.500 | 4.500 |
Fun & Game Design | #2 | 4.250 | 4.250 |
Audio | #8 | 3.875 | 3.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Unique concept
This game is really original! I really liked how all of the mechanics were used in the puzzles, awesome!
its pretty good
Great puzzle game! Well done. I wish you could control entirely with the keyboard without a mouse.
other than the mouse separation being a little buggy, this game is so well done.
This game is high quality for the short amount of time it was made. This feels like a game you would pay for.
This game is awesome. I found it on a blog reviewing some of the games in this jam and checked it out because it was described as similar to mine, though yours is above and beyond what I did. I did not get my idea until less than two days before the deadline, so it was a very simple one level game and I don't think I would have thought of anything on this scale even if I did have longer. Several people commented they would like to see a longer version of my game, so I'll have to share a link to this one.
I'm just going to repeat the rest - this is underrated. I didn't even mind having to restart levels when stuff wasn't working right. Graphics are top notch, the sound effects are perfect (though some ambiance would be nice).
Completely underrated, definitely deserves more attention. I had a weird bug where the mouse separation section wouldn't work but I enjoyed every second up to that point. Very crisp visuals, great game feel, and a lot of personality.
So underrated. Nice job!
Amazing game! Loved the music and interesting mechanic - totally underrated!
This game is criminally underrated in terms of the number of ratings, after seeing game after game that don't even follow the rules, this submission is a palette cleanser.
The game itself has a lot of potential too. "Separating" your movement options and using it as a block is very innovative, even if it also allow cheese.
The inspiration to Portal is apparent and it works to the game's advantage. From the environment decor to the level design, I didn't feel stress or defeat when playing.
"It's just like you're starving and you finally get your food at a restaurant" - Caddicarus
10/10
Nicely done! Graphics looked great and gameplay was interesting. I think it was a bug that you could drag a split character basically anywhere, even past doors. Nicely done.
Yeah, we're aware of the "teleport by splitting" bug. Unfortunately couldn't squish it before the deadline. Thank you for playing!