Play Monf
Monf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #25 | 3.864 | 4.000 |
Audio | #67 | 2.829 | 2.929 |
Overall | #68 | 3.133 | 3.243 |
Originality & Innovation | #70 | 3.174 | 3.286 |
Graphics | #78 | 2.898 | 3.000 |
Fun & Game Design | #82 | 2.898 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
amazing man! bit hard
made sure to give a rating!
can you check out my game to?
pretty good but level 5 is tooo hard p.s pls play my game ratings are greatly appreciated
It is a fun game but it is also really frustrating if you die by a saw
Nice take on the theme, I like the "switch for various movements" mechanic, and this is a really good implementation of that. Thanks for sharing!
And if you get a chance to check out my game Foxy Boom Boxy, I would love any feedback, thanks!
Pretty impressive being a 12 y ear old with so little experience with Gdevelop! Congratulations on your first game! It was super fun, level 5 made me scream when I finally was running to the end and a saw killed me :@
Some minor adjustmens (insted of taking the actions on the arrows, make them as soon as they are toggled) would make it so much better. Keep it up, it was fun, you really even make a sweet menu. Congratulations!
That is a good idea ,but that will also cost a lot of time maybe it will be added
Thankt for the feedback. I will try to make the game better.
This has a lot of room for improvement and potential, but I also think the core "Switching" machanic needs work as it's kinda ambiguous on when the effects will activate.
You've established a solid foundation for the game, but there's room for further improvement. Consider incorporating additional elements and refining the UI and main menu design for a more polished experience. Best of luck!
A really interesting concept, gets quite hectic and stressful as the difficulty increases. Interactive tutorial for a jam game is pleasant surprise. I would love to have keyboard buttons for the toggles which would make the playability much better.
So it's an interesting idea, but the reaction time needed to win seems a bit steep. When I turned some of the buttons on/off it took a few tries for the action to work (for example I had to spam on/off for shrink to work). If you're going to have the player need to react quick you need to make sure the animations are also smooth (or you feel cheated since you thought you pressed the button but it didn't work!). I'd clean it up and you'd have a fun little game!
An endless runner would be pretty cool, but anyway you made an enjoyable little game