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omercagdir

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A member registered Mar 26, 2017 · View creator page →

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Thank you for your kind comment.

The music mechanic and booming enemies are quite creative. I was especially impressed by the quality voice acting! Graphics are also very good.

I tried, but it didn't budge

It's a very neat concept that uses the theme nicely. But I couldn't get past the 'Hold C' part in level 2. I tried to push the box with c but nothing was happening.

Nicely employs the jam's theme. It looks like a simple game, but it really challenges your attention. Reminds of tricky puzzle test games. Quite fun.

Oh it makes sense now!

It's a very original game and I think it has a huge potential as a fashion-based narrative game. The battle system is quite fun and challenging. But I can't see the connection to the ON-OFF theme, it might be an oversight on my part, sorry if that's the case.

It's one of the several games that have serious potential as a commercial game as it is. It can get crazy with horizontally scrollable and longer levels. Physics work smoothly as far as I could play. It's quite difficult as I couldn't pass Stage 2 even after 6-7 tries. I always end up falling down as I don't pay enough attention to the opened gaps while trying to hit the aliens above. Graphics should be mentioned as well. They look very cute and authentic.

Thank you for your engaging comment. Thank you very much for the comment on assets. It really makes it more enjoyable to make all assets by yourself even if they lack the professional quality. I must admit that the ghost count was quite hard to balance as it can get too easy. With the turn on/off lights mechanic, ghosts should not be a big problem in level 2. But it gets really harder in Levels 4 and 5. The difficulty spike had to be too steep as there are only 5 levels to play.

It's a nice way to combine the jam's theme with brick breaker gameplay. It really felt enjoyable. But I must say that the right side image appearance mechanic doesn't add much to the game. I would prefer a bigger gameplay screen.

A very solid concept using the jam's theme. I liked how smooth the jumping mechanics are. Also it's nice that there is a gradual difficulty increase as you move upwards. It feels very balanced.

A very original concept and quite challenging to play.

It's a brilliant game that utilizes Gdevelop's own behavior systems. Levels have so much variety for a jam game!

It's impossible to finish the higher levels without the feature though. First level is sort of an introduction. I agree there are so much to improve with audio and graphics, along with other things. But such is the thing with a Jam game.

I tried to keep it as small as possible, but there could've been more polishing indeed. Did you use the lights off feature to stop the ghosts?

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Thank you for the comment. I agree that there so much to polish and ability cool down one of them.

Thank you very much for the kind comments. I wanted to subvert the norms by making the ghosts afraid of darkness. That is why they freeze when it's dark. This is why the hero is collecting night vision goggles so that humans can live in darkness. It also helped with the darkness gameplay as everything becomes invisible and makes it a challenge to move around without hitting any ghosts or ectoplasm pools.

A really interesting concept, gets quite hectic and stressful as the difficulty increases. Interactive tutorial for a jam game is pleasant surprise. I would love to have keyboard buttons for the toggles which would make the playability much better.

It's a well-made and fun game and the swinging mechanics are engaging. But it doesn't feel like using the theme in a meaningful way.

It really feels like a solid foundation for a commercial game outside the jam. Controls are smooth, trap mechanics are fun. Especially loved the charged attack system.

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I'm honestly mind-blown! So much detail for a jam game. It was surprising especially when I realized there is also a 3D game play counter-part on top of the 2d scene. I will play this further to complete the complicated puzzles. My personal #1 for the jam.

Thank you very much for the detailed comment, I agree that dark-light transitions need some polishing.

A decent puzzle game, follows the theme very nicely. But it the cords sometimes don't light up the bulb even if they look connected.

It's a very nice concept, but the control scheme is nearly making it impossible to play for me.

This is quite a difficult game, but very polished and cool.

Extremely polished for a jam game with clever puzzle designs and suits the theme very nicely!

Great basis for a solid mobile game, suits the theme as well!

Thank you very much for the comment, there is indeed a difficulty spike due to limited 5-level count.

Graphics are so great for a jam game! Well made.

Might be the most original submission of the jam!

The most original submission of the jam!

Thank you, sir.

A very nice concept! Original way to use the Jam's theme.

Thank you for the feedback, but why do you think it doesn't match the genre? It's mostly about turning ON and OFF the lights.

Thanks for playing, and sorry for the issue. The goggle collection counter should never disappear except when finishing a level. It might be a bug.