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Inverse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #109 | 2.578 | 2.769 |
Originality & Innovation | #111 | 2.793 | 3.000 |
Theme | #118 | 2.721 | 2.923 |
Overall | #121 | 2.521 | 2.708 |
Audio | #133 | 2.220 | 2.385 |
Fun & Game Design | #137 | 2.292 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Soild game with good presentation, however the level design leaves a bit to be desired. Everything is too compacted while each gap is too wide apart. I also missed portals entirely by accident. The set pieces are unique on their own, but they don't cover the jank and the inherit limits of the system.
Nice take on the theme, I really enjoyed playing it! Took me a second to get the hang of running and jumping with precision from platform to platform. I like the monochromatic graphics but with very colorful 3D portals, nice!
If you get a chance to check out my game Foxy Boom Boxy, I would love any feedback, thanks!
This was fun! There's a lot of "inverse color platform" games, but this specific implementation of it reminds me a lot of SHIFT. I especially liked the use of 3D in this!
The art is great: simple, cute, and functional. I LOVE the background change between switches. It makes platforming much more readable!
The first platforming section in the purple world is so clever. The same-looking platforms, but with two different jumps, being entirely contextual. That giant eye is so creepy...
The talking sound is a bit piercing compared to the other sounds.
I can't seem to run + jump while running left. I can't tell if this is a problem with my keyboard or the controls code.
Great work! Fantastic!
It's a nice game with great graphics and a good mix of 2d and 3d. Great work keep up the good job bro.
There are a few bugs with the portal collisions ( maybe due to the mix of 2D/3D ? ), but I think it's a good game for the On/Off theme !
PS : Maybe too much dialogs before level, I think it breaks the game's rhythm.
By the way, if you're interested, I've also explored the dimension shifting concept ( black/white ) in my game, which is also a platformer ( but in speedrun mode ). Feel free to give it a try...
Too much dialog at the start (and a tad frustrating that every time I die I have to read the same intro text over and over). Not a bad game, but quirky controls and it didn't 'feel' as polished as I would have liked. For example I'd jump through a portal but it wasn't a portal so I'd die. But then I'd have no idea how to beat the level...? I'd keep going I like the graphics and I think it can be a really nice little game!
Nice little game, well done :)
Would you mind taking a moment to check out my game as well and provide a rating? Your feedback would be greatly appreciated. Game Link
nice work, very well implemented, mechanics show work, please rate my game too
nice! But I dont know the controls but made sure to give a rating
Can you check out my game too?