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Space-man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality and Innovation | #36 | 3.118 | 3.118 |
Theme | #40 | 3.235 | 3.235 |
Overall | #45 | 2.765 | 2.765 |
Graphics | #45 | 2.824 | 2.824 |
Fun and Game Design | #46 | 2.765 | 2.765 |
Audio | #53 | 1.882 | 1.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I think the 3rd level is broken
why
The 3rd level's instruction said the saw can be deactivated. I can't find a way to deactivate it and I saw some assets are outside of the background so I made this guess. If I was wrong and there is a way to beat it please tell me. Do you want a screen shot by the way?
Go from down side 1st defeat bee then defeat rino and go ahead and jump on button then saw will turn off and portal appears go through spawn point,and if you don't jump on button and go ahead in last then press jum button this is the secret ending and there is a special message.
I couldn't get past the third level, but it was fun.
Definitely got a chuckle out of me. I had a little too much fun with the first rocket man level. This game took like 5 minutes to load for me. Not sure why.
This problem is on my browser also.
Cool mini games :3
I like how the first level did a transition from earth to space ! that was an unexpected NEAT idea ! :D
a lil music and sound effects can make the game shine a bit more :3
Well made !
Thanks
There are no instruction on what keys to use or how to play. It took a while to understand that with the tank minigame you had to hold space down to launch the poor guy further. It wasn't that you drive the tank around.
The asteroid game is good (though the onscreen buttons cover a bit of the play area). It's a twist on the usual space shooter games - the asteroids need destroying, and the space craft can't be destroyed and need to be avoided.
The platformer is just too hard for me. I couldn't get past the Rhino. The player collision box is too large, and it's a bit of guesswork as to when to jump. However, I like the idea that you entice the player with an exit that's unreachable, because the need to figure out the alternative route.
If you fix up the platformer collision boxes it would make for a good set of minigames.
thanks
dude, you are consistently putting out these awesome analyses.
Hello, please add in the description the link to the game on Liluo.
Done