nice start of a Game.
But alas on mobile the view was stretched bigger than my mobile screen.
Criteria | Rank | Score* | Raw Score |
Fun & Game Design | #17 | 2.950 | 2.950 |
Audio | #21 | 2.650 | 2.650 |
Originality & Innovation | #22 | 2.850 | 2.850 |
Graphics | #24 | 2.650 | 2.650 |
Theme | #25 | 2.700 | 2.700 |
Overall | #25 | 2.760 | 2.760 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
nice start of a Game.
But alas on mobile the view was stretched bigger than my mobile screen.
I like the power up/upgrades in the game after every level :D
Well made !
Nice game. I didn't make it very far but good work making 20 levels, that's a lot for a 2-day jam.
Normally I am quite skeptical when it comes to traditional platformer controls in a mobile game, but you actually pulled it off really well. The movement felt smooth and I never felt limited by the touch screen buttons, so well done! I also like the high risk high reward mechanic after each room. Though a minor nitpick would be that because of a phone screen's small form factor, it is a bit troublesome to spot your own bullet, but other than that I don't have much criticism gameplay wise :)
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