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A jam submission

Kaos Kitties Part 2 (Not the electric boogaloo)View game page

What a calming day
Submitted by KatieRondot
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Kaos Kitties Part 2 (Not the electric boogaloo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#92.8983.286
Visual Design#93.5284.000
Engagement#93.1503.571
Functionality#103.1503.571
Representation of Theme#103.4023.857
Overall#103.2253.657

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • One of the most unique and just darn right cute games out there! Wonderful work on the art and super interesting mechanic to clean the home before the hooman comes back. A bit hard to know where to plop the items at times. The suspicious mechanics is a really neat idea. Love mama placing kittens in pin. Just want more! Maybe have levels up/down stairs to explore with secret hidden items/mechanics. Honestly such great work here congrats! Really loved this one!

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Comments

Submitted

Nice! Simple controls and nice visuals. Just wish there were more obstacles that could add a little challenge.  maybe if things had a corresponding placement or other. Yet it was very chill to play.. hence CALM! noice!

Developer

Thanks for the feedback! I think after everything with GDEX is done we are looking at implementing something to have the objects appear randomly for replay-ability's sake.

Submitted

Cat game! Playing as mama cat taking care of the babies was a novel idea, I liked it! Simple straightforward concept, the human got stuck for a little while but with some pushing they sorted themselves back out. Fun game!

Developer

Oops, thought we fixed that! Thank you for the feedback.  Glad you liked the concept!

Submitted

Great concept for a game! I had a good time hiding pants under the bed lol. The hooman only checked the living room and kitchen though I'm not sure if this was intentional or not.

Developer(+1)

Thanks for the feedback! The hooman randomly goes between different waypoints laid out across the board, so it's different everytime you play.  Guess we need to look into adding essential waypoints to every playthrough.

(+1)

Hi there, one of the devs here! Thanks for the feedback. As already mentioned, we do need to work on the AI, that is true, but we also wanted to add random rooms, which we sadly didn't manage for this proof-of-concept... Will try to take that in!