NOICE!! This was quite fun, loved the game concept and the aesthetics were just super enjoyable.
Tony J
Creator of
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At first I thought there was no Audio... my speakers were off lmao!
This is well done, love the planting mechanics and how the flowers grow while time passes. Took me a second to get the functionality but overall this was pleasant and very calming. I just didn't get to see any $ show up for me when I picked some flowers, perhaps I just clicked too fast or something.
Thanks for the game!
Gameplay is great! Solid game for sure, love the puzzle and how they were thought out. Audio is very nice too. I especially love the tutorial at the beginning, how simplistic and effective it was. Can't think of much to add.. the load was fine for me, helped me take a second to think lol. That last puzzle tho... dang.. should I break the wall with the treasure on hand or does it matter... hmmm I'll get it darn it... nope that last level is not possible.. but I got a CLAM!
Interesting. I like the idea of relaxing to calm things down. I am not too sure whether that was what calmed the fire but I'll go with yes :D. I can see it being a concept of the person feeling stressed or anxious and they have to control their breathing to get over things. What would make things more interesting for me would be the one mechanic of breathing to be your control instead, just make the character move forward regardless but the breathing slows him or speeds or whatever to get over things. Again, that's my thought. but Good submission!
Wow.. that hit the concept on the head. Definitely love the idea, quite a lot actually. I think this would be made into a 'Serious" type of game that can actually help people out with stress. Love it. The only thing honestly is the visual, having something else that can be calming would be nice, change of backgrounds when you get to a certain point or circle scaling up and down when you get to the breathing part, etc.
Thanks this was pleasant!
Them visual! love the animation and the idea behind it. Making the elements work with each other at the beginning as a test is pretty darn neat. Great job overall, nice movement, nice looks, nice mechanics. Oh and the CALM integration is pretty darn slick! The one thing I would like is to have seen was a sort of "tempest" creature, it would've add a little "oh this is what I'm fighting". Perhaps there was one if I didn't get killed constantly lol!
Oh and the Slowdown mechanic is really nice, love the visual concept for it too.
I'd start on the enemies really, just making it a little more "strategical" to be killed, or random enemy actions. Then perhaps a limited projectile for the player to deal with specific enemies.
That would even be enough really, the map doesnt need to be too crazy, just variety of enemies I'd say.
But as mentioned, IF you are to continue on it... I'd say move to something else though lol.