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KatieRondot

15
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3
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A member registered Aug 11, 2020 · View creator page →

Creator of

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Very human.  I forgot I wasn't rock climbing. XD  The limbs are so trippy, it's so fun. I'm just as bad at rock climbing here as I am in real life, lol

What do I need to run the game? Is there a certain program I need to have installed?

I got stuck on level 9.  Very cool little growing animation and I like the direction you guys took this.  However, it would be nice to have an explanation of how each plants grow when you introduce a new one.

Overall I really like your game! It was a little hard to tell where the different stages were on the thermometer.  It would have been nice to have a smaller scale in the instructions, or to have color ranges.  Might have made it a little easier to figure out how the game works a little better.  Also feels like a bit of a difficulty jump between the earlier levels and level 5 as I had to try level 5 several times, but did not have to repeat any earlier levels.  The art was great though, and I loved the music!

the way it was tied to erase was you had to erase the facade of the office supply to reveal the character underneath. The more you learn, the more you see.

I could not figure how what we were supposed to be doing at first, so I think maybe I just can't read.  Your animations are SO CUTE

I could not figure how what we were supposed to be doing at first, so I think maybe I just can't read.  Your animations are SO CUTE

Very cute! But also very difficult to turn and control.  The motion mechanic kinda limits how many times I would be able to play in a row without getting too frustrated.

I really like it overall!  The bridge especially was difficult for me to get through, wouldn't say that it made me particularly calm, but I really like the breathing locks you into the character's perspective.  Very cool mechanic that I haven't seen before.

I really like it overall!  The bridge especially was difficult for me to get through, wouldn't say that it made me particularly calm, but I really like the breathing locks you into the character's perspective.  Very cool mechanic that I haven't seen before.

Very cute.  I really struggled with the mechanics though, the minnows were honestly too tough for me.  I love the aesthetic though!

Overall very cute and I love the intention of your design.  It took me a while to find the skeleton, but I struggle with search and find in most games so it might just be me.  Also, the camera movement was hard for me to keep playing with it.  I'd suggest making it a little more subtle, but very cute overall.

Thanks for the feedback! I think after everything with GDEX is done we are looking at implementing something to have the objects appear randomly for replay-ability's sake.

Oops, thought we fixed that! Thank you for the feedback.  Glad you liked the concept!

Thanks for the feedback! The hooman randomly goes between different waypoints laid out across the board, so it's different everytime you play.  Guess we need to look into adding essential waypoints to every playthrough.