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Skitters at Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #1 | 4.667 | 4.667 |
Overall | #2 | 3.500 | 3.500 |
Art | #3 | 3.333 | 3.333 |
Theme | #3 | 4.500 | 4.500 |
Design | #4 | 2.667 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very creepy! Great atmosphere! The sound was great and I liked the crunching of the steps.
I got stuck and couldn't figure out what I was supposed to do? I would walk until the skittering got loud, and then get killed? And it didn't seem like running away helped? I think a bit of a guided tutorial may have helped. Also, some sort of animation when I got caught I think would be really nice.
Thanks for the feedback! I posted a new version with a tutorial and a bit clearer gameplay, it wasnt explained very well in the first version. (the goal is to collect a key and escaped through the locked door, but if you move your character when the monster is near you, it will attack you
yup, tried it out again this morning, much clearer now! Nice work
The atmosphere made this! The sound design and how it played into the game's design was really good, although I kind of wished there was more I could do to defend myself.
Thanks! I think having another mechanic to defend the player was definitely something that was lacking, and would have improved it a lot
Interesting audio, a bit to easy when you figured it out,
Thanks for the feedback! yeah, i think a bit more difficulty or complexity could have gone a long way
Best mood and sound design of the jam. I could have done with a little bit deeper game mechanics or engagement. At the moment the game is quite easy and not engaging enough. The thing that kept my interest was the horrifyingly delightful skittering noise. Only reason I 4 starred the art is because I never got to see what creature made this noise.
Thanks for the feedback! I think a big mistake i made in this game was lack of mechanical complexity or extra difficulty, as i focused too heavily on atmosphere. Design wise, i originally though of this as an audio only game, but added 2d graphics (which i think it may have been better without) and intended for the player to never see the creature. I updated a new version with reduced field of view to better represent this