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Mavvy

28
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41
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A member registered Mar 12, 2018 · View creator page →

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The composing is masterful on this! Cuckoo Forest is my favorite, followed by the back half of the album, The Hour Tower Battle and with a Timeless Foe. They have a real dramatic escalation to them, from a quirky and charming start to a power struggle at the end. There’s a feel of a real adventure here and I love it!

Wow you went all out with the backstory on this! I love Rattrapan Screams and Eternity Engine the best, really intense accompaniment for what I am guessing are Clock Tower style games of hide and seek. There’s a great sense of difference in each track, but they all sound cohesive together. Thick atmosphere and great instrumentation!

Heck yes! This is absolutely my jam, I’m in love with the premise too! (Pepsiman is a gem!) Perfect accompaniment for some split-second action! “In the City” is a favorite, love the selection of synths and that drop at 1:30 is incredible!

Hi scratchrad, thanks for your interest! I have uploaded a zip with the game’s soundtrack!

Thank you for playing! :)

Hey, thanks for playing my game! The idea of the turbo dive is that when you’re in the air and press the dive button, you immediately hit top speed downward and in the horizontal direction you’re moving.

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Gotta hand you mad props for making something 3D in a little under the par time, you killed it! I really like the design, particularly the movement. Even looking around is a sort of maze challenge, it’s tough but not enough to become exhausting. I appreciate the other characters being brightly colored voxels, contrasts well with the glass platforms and the textured walls. Really good stuff!

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Cool game, keeps it varied with enemies and powerups. Some sound would have been killer, and maybe a bit more animation, but time catches up on us all and what’s there is already pretty rad. Big props for designing this with multiple platforms in mind!

See, this is rad! Please Stop Shooting is something between Paratrooper and Missile Command. The game is designed in such a way that nothing runs on too long, action reads clearly and its layered with a nice monochromatic aesthetic and a nice amount of polish. Shooting and aiming are super intuitive and feel great! I’d personally love to see how this looks on a phosphor display!

I really felt for this game. First I found playing it curious. I only knew the game from the screenshots and wondered why everything was just blocks, so I cleared the fog to see where this was going. Then the bee happened and the game became adorable, love bee and bunny friend. Then the survival part happened and I felt genuinely invested in the game, I tried to survive as long as I could, knowing the inevitable and soul-crushing end.

I absolutely love the rollercoaster of feelings this game gave me. My one thing about this game is that I wish it had audio, but other than that it is a really nice game to engage with.

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Yooo the artwork is great! The player character reminded me immediately of Rayman and Jazz Jackrabbit and I was into it! On top of being a really nice run and gun platformer itself, it’s very impressive how you made all of these tools in such a short time, and on top of that, made them fairly intuitive.

I noticed a couple of things, like having 2 goals in my hand at one point (no major bugs, just ignores the second one when I try to place it) and the close button for the shop being behind the window instead of in front. Other than that I enjoyed the experience and hope to see more of it!

LOVE the design in this game! The whole multiple bread gun thing was an excellent take on the theme, but that touch where you can eat your weapon to heal was genius. I really like it when games have that aesthetic of 2D sprites in a 3D world, gives me some Grandia and DOOM (or Adventures of Square based on the palette) vibes. Great stuff!

I really liked the atmosphere and character designs!

There's a lot here that I like, secrets are always a plus and strategically placing the jump pads is definitely one of the game's strong points!

These puzzles were a good challenge, shaving off fractions of a second was very satisfying!

Very polished, well designed and topped off with some great music! The physics and frantic management made this!

I feel you really nailed the arcade drift thing here, and a clean lap is wonderful to execute! Found the controls pretty easy to pick up, but I found myself turned around quite a bit by the walls.

I found the part where you have to close your eyes to let Mopsa hide to be very charming! Character movement felt nice enough, though I wish S and D weren't swapped around.

Really liked the use of the theme! One thing I would change is making the sound when you hit a wall a little more noticeable.

The atmosphere made this! The sound design and how it played into the game's design was really good, although I kind of wished there was more I could do to defend myself.

Love the take on the theme, running for walls and hiding set up for some good tense moments, and the selection of music was nice. I found reading what the tower did, aside from when I was under threat, to be a little unclear.

Right from the title screen, I was into this. A strange little game about the life of bugs, set to some nice dreamy music. It looks and sounds great.

Yep, the music is original. Thank you so much. :)

I felt the keyboard layout was kind of odd, but the control and adjustments to the character were pretty good. Right from the menu, I was really into the sound design, complimented well by the in game art.

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The tension, mixed with the controls (a bit like Prince of Persia or Another World) made for a frantic climb. My one big problem is that I didn't understand how to retry until I found out by accident, but other than that it plays, looks and sounds great!

The character art, level art and lighting are really nice and the sound design is great! All of this in a few days and you found the time to make an intro too. That's really impressive.

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This is some great stuff! I got a good laugh out of that losing screen. Pretty much sums up my blackjack experiences.

Thank you, really appreciate your feedback. :)

Thanks for the feedback, glad you liked it. :)