The composing is masterful on this! Cuckoo Forest is my favorite, followed by the back half of the album, The Hour Tower Battle and with a Timeless Foe. They have a real dramatic escalation to them, from a quirky and charming start to a power struggle at the end. There’s a feel of a real adventure here and I love it!
Mavvy
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Wow you went all out with the backstory on this! I love Rattrapan Screams and Eternity Engine the best, really intense accompaniment for what I am guessing are Clock Tower style games of hide and seek. There’s a great sense of difference in each track, but they all sound cohesive together. Thick atmosphere and great instrumentation!
Gotta hand you mad props for making something 3D in a little under the par time, you killed it! I really like the design, particularly the movement. Even looking around is a sort of maze challenge, it’s tough but not enough to become exhausting. I appreciate the other characters being brightly colored voxels, contrasts well with the glass platforms and the textured walls. Really good stuff!
See, this is rad! Please Stop Shooting is something between Paratrooper and Missile Command. The game is designed in such a way that nothing runs on too long, action reads clearly and its layered with a nice monochromatic aesthetic and a nice amount of polish. Shooting and aiming are super intuitive and feel great! I’d personally love to see how this looks on a phosphor display!
I really felt for this game. First I found playing it curious. I only knew the game from the screenshots and wondered why everything was just blocks, so I cleared the fog to see where this was going. Then the bee happened and the game became adorable, love bee and bunny friend. Then the survival part happened and I felt genuinely invested in the game, I tried to survive as long as I could, knowing the inevitable and soul-crushing end.
I absolutely love the rollercoaster of feelings this game gave me. My one thing about this game is that I wish it had audio, but other than that it is a really nice game to engage with.
Yooo the artwork is great! The player character reminded me immediately of Rayman and Jazz Jackrabbit and I was into it! On top of being a really nice run and gun platformer itself, it’s very impressive how you made all of these tools in such a short time, and on top of that, made them fairly intuitive.
I noticed a couple of things, like having 2 goals in my hand at one point (no major bugs, just ignores the second one when I try to place it) and the close button for the shop being behind the window instead of in front. Other than that I enjoyed the experience and hope to see more of it!
LOVE the design in this game! The whole multiple bread gun thing was an excellent take on the theme, but that touch where you can eat your weapon to heal was genius. I really like it when games have that aesthetic of 2D sprites in a 3D world, gives me some Grandia and DOOM (or Adventures of Square based on the palette) vibes. Great stuff!