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Winter Witch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.395 | 3.667 |
Game Design | #2 | 3.703 | 4.000 |
Polish | #2 | 3.086 | 3.333 |
Overall | #5 | 3.138 | 3.389 |
Art | #5 | 3.086 | 3.333 |
Narrative/Mood | #6 | 3.086 | 3.333 |
Audio | #6 | 2.469 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool! Ilike how you can time the clicks to get hit combos. Feels a bit like sekiro and other rhythm fighting games. The movements and animations also look really good. Maybe it was jsut my playing style, but I didn't understand why I would want to play in corruption mode, if it meant both getting hit and attacking cause my health to go down. Are the attacks more powerful?
So a big piece of feed back I'm getting is that corruption mode seems pointless. The goal was to make the player switch between the two because in the red mode you use mana but gain health when you do damage. And in the green form you use health but gain mana. I realized I should have explained that better in game!
Nice concept, I'd like to see more enemies and maps. I like that a controller is supported, though it seems like a keyboard/mouse is also needed to interact with the crystal and proceed to the next round(s).
you actually just run over them! But yea I want to get batter at adding controller support to all my games. Than you for the feedback!
Sure thing! Maybe if you just hit the crystal with the attack it has the same effect? I tried that and it didn't work so I just followed the keyboard prompt haha.
I really like the moodiness and vibe in your games, very dark and eerie.