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Infestation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.750 | 3.750 |
Narrative/Mood | #5 | 3.500 | 3.500 |
Game Design | #5 | 3.000 | 3.000 |
Polish | #6 | 2.250 | 2.250 |
Overall | #6 | 2.750 | 2.750 |
Art | #6 | 3.000 | 3.000 |
Overall | #6 | 3.042 | 3.042 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool! Music always stands out to me when I play games, and I really enjoyed the music you had in there! I thought it fit really well and added to the desperation and feeling of being a hero.
Congrats on finishing your game!
I really liked those explosion effects and the boss fights! Also some details added a nice depth (ambient lights, this ceiling fan shade - cool!)
What I find worth improving are:
- Game pace. I felt like it was very slow for an action shooter game. I'd like to everything be twice as fast. It is also connected to the corridor sizes - you have quite a long breaks between fights, which makes this game a bit less intense.
- Art consistency - those semi-transparent blood puddles looked much better than gradient ones. Some assets looked like out of place. Also - there was a bit of jittering, especially at wall edges when moving
- Keyboard and mouse controls - I don't have a pad for my PC :)
- Uniqueness - maybe it's my personal preference, but I really enjoy when a game brings something new to the table. This one feels a bit generic (although I'm sure it could stand out after some work - the mood is good!)
Overall - even if the game is basic, it is complete - with art, gameplay and audio components. Good job!
Thanks! Great tips to keep in mind for next time.
Hey Paxtian, congrats on submitting your first game jam title!
I like the setting, clear goal, and the music fits well.
Controls: I don't have a controller ready and found the keyboard controls difficult to use. As a desktop gamer, I am more used to aiming with my mouse or WASD/Arrows to be relative to the character, not absolute directions in the world.
Level design: the rooms were too big / empty for my taste. Sometimes I would have very little reference to decide where to move towards.
Camera: I don't know why, but playing felt a bit nauseating to me. I think it jittered a bit sometimes, maybe. Not sure.
Weapons: I like the choice of gun & grenade. Maybe the player could control how far the grenade would be thrown? Would be nice to maybe throw a grenade into a room, bounce it off a wall towards an enemy without risking to stand in line of sight.
Overall the game could still feel a bit juicier. But very solid first submission. Keep it up, mate!
-- Jan
Thanks so much for playing! And for the feedback.