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A jam submission

InfestationView game page

Submitted by Paxtian — 16 hours, 56 minutes before the deadline
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Infestation's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#43.7503.750
Narrative/Mood#53.5003.500
Game Design#53.0003.000
Polish#62.2502.250
Overall#62.7502.750
Art#63.0003.000
Overall#63.0423.042

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Very cool! Music always stands out to me when I play games, and I really enjoyed the music you had in there! I thought it fit really well and added to the desperation and feeling of being a hero. 

Submitted(+1)

Congrats on finishing your game!

I really liked those explosion effects and the boss fights! Also some details added a nice depth (ambient lights, this ceiling fan shade - cool!)

What I find worth improving are:
- Game pace. I felt like it was very slow for an action shooter game. I'd like to everything be twice as fast. It is also connected to the corridor sizes - you have quite a long breaks between fights, which makes this game a bit less intense.
- Art consistency - those semi-transparent blood puddles looked much better than gradient ones. Some assets looked like out of place. Also - there was a bit of jittering, especially at wall edges when moving
- Keyboard and mouse controls - I don't have a pad for my PC :)
- Uniqueness - maybe it's my personal preference, but I really enjoy when a game brings something new to the table. This one feels a bit generic (although I'm sure it could stand out after some work  - the mood is good!)

Overall - even if the game is basic, it is complete - with art, gameplay and audio components. Good job!



Developer

Thanks! Great tips to keep in mind for next time.

Submitted(+1)

Hey Paxtian, congrats on submitting your first game jam title!

I like the setting, clear goal, and the music fits well.

Controls: I don't have a controller ready and found the keyboard controls difficult to use. As a desktop gamer, I am more used to aiming with my mouse or WASD/Arrows to be relative to the character, not absolute directions in the world.

Level design: the rooms were too big / empty for my taste. Sometimes I would have very little reference to decide where to move towards.

Camera: I don't know why, but playing felt a bit nauseating to me. I think it jittered a bit sometimes, maybe. Not sure.

Weapons: I like the choice of gun & grenade. Maybe the player could control how far the grenade would be thrown? Would be nice to maybe throw a grenade into a room, bounce it off a wall towards an enemy without risking to stand in line of sight.

Overall the game could still feel a bit juicier. But very solid first submission. Keep it up, mate!

-- Jan

Developer

Thanks so much for playing! And for the feedback.