Sure thing! Maybe if you just hit the crystal with the attack it has the same effect? I tried that and it didn't work so I just followed the keyboard prompt haha.
I really like the moodiness and vibe in your games, very dark and eerie.
Paxtian
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I'm not much into mobile games, mostly because of the whole monetization thing as a goal. I'd rather read the news or something on my phone than play a game typically. So I unfortunately don't have too many ideas on how to monetize, as my instinct says, "Don't," lol. I know the market for selling games on mobile is incredibly tough, but I'd rather buy the game outright and play it, or play with ads, than have to buy lives.
Ahh I went back and played again and saw the tab/how to play that I missed. That helped a lot! Maybe force a read through on the first time the game is played? I saw the flashing arrow but also saw "accept" below the welcome message so I just missed it completely the first time through.
I like the concept, it's pretty fun having to recruit and mix and match skills. It gets really tough later on, but I suppose that's just gamedev. It seemed odd that you could hire people already on your team. It would be nice once you develop a reputation of making good games consistently if you attracted stronger talent, or could pay for stronger talent or something. Overall really nice, and beautiful art! Good work in Godot as well (I'm assuming from the game icon).
I had no prior knowledge on the LeftRight game, which I think maybe detracts from the experience here. Perhaps a quick summary of what the LeftRight game is and how to play it would help in the game? I imagine players familiar with that story will get more out of it (I just started reading it because of this game and it's pretty fascinating!)
After reading a few of the chapters of the Left/Right game, I came back and played again. It added a lot to the experience!