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Trinity Developer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2 | 3.395 | 3.667 |
Narrative/Mood | #2 | 4.012 | 4.333 |
Polish | #2 | 3.086 | 3.333 |
Audio | #2 | 4.012 | 4.333 |
Overall | #2 | 3.703 | 4.000 |
Art | #2 | 4.320 | 4.667 |
Game Design | #3 | 3.395 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really enjoyed playing this! I love how simple it is, but also how much it feels like managing a game company, lol. And the futuristic art-style and music definitely made it feel more epic. I like the dice rolling. For some reason, I love games with simple mechanics like that, almost like a board game. They're easy to get into. It was little difficult to get past the AA level. I kept rerolling the hiring board but didn't see any devs who would make team any better than it was. It'd be cool if you could level up the devs on your team to make them more experienced so you can reach those higher game levels. Loved the game, it was really fun!
Hey, thanks for playing and for the feedback!
The game definitely lacks the self-explanotary factor (which takes time). For instance - you CAN level up you devs. By hiring the same dev that is already on your team you add up stars to their portrait. Collect 3 stars and you'll level up Junior to Mid or Mid to Senior. It's explained in the Manual but who in their sanity would actually read that lol :D
Beside that - what kind of features/game mechanics would you like to see in the full release of such a game? Do you have any ideas?
One more thing. Your comment about board games - this is the niche that I really enjoy (like taking designs from board games and enhancing it with advantages that computers provide i.e. automated rng and numbers crunching, easier balancing, additional layers od experience like VFX and SFX). So I feel flattered by this comparison as I see my future self specializing in this kind of game design! Thanks!
Hey Harnaś,
unfortunately can't try the game as I'm on a Mac.
Love the idea based on what you've shared on Discord.
-- Jan
Thanks for the comment - I didn't have time to get all the Apple certificates for Mac build, nor to optimize the game for a web-build. During tests the web build loading times were awfully long - after Jam is over I will make it work in browser for sure!
Couldn't entirely figure out how to play. Is it just hitting "Roll"? I wasn't able to make any money, but perhaps that's the point, haha.
Thanks for trying out the game :)
I know the game is missing a proper tutorial - you can hit the TAB button to view rule book with different tabs.
Did you add (drag-and-dropped) hired devs to proper projects? Make sure to assign devs with high GFX stat to Graphics, devs with high GPL stat to Gameplay and GFL to Game feel. Then - after hitting ROLL - your fate will be decided by dice :D
- If you hit required number of 4+ rolls - you will level up given game component.
- Remember that your overall game quality is dictated by the LOWEST quality of game components. I.e. you need to level up all 3 components to at least Prototype so that your game will be received as a Prototype.
Game is a bit complicated at the beginning but once you get a grasp on core rules you can try to actually beat it (although it is a fair challenge!). I encourage you to give it another shot! :)
Ahh I went back and played again and saw the tab/how to play that I missed. That helped a lot! Maybe force a read through on the first time the game is played? I saw the flashing arrow but also saw "accept" below the welcome message so I just missed it completely the first time through.
I like the concept, it's pretty fun having to recruit and mix and match skills. It gets really tough later on, but I suppose that's just gamedev. It seemed odd that you could hire people already on your team. It would be nice once you develop a reputation of making good games consistently if you attracted stronger talent, or could pay for stronger talent or something. Overall really nice, and beautiful art! Good work in Godot as well (I'm assuming from the game icon).
Thanks for giving it a second chance! :)
And for the feedback as well! Actually these are things that are in my backlog, I didn't have time to finish it yet :D That's also a valuable lesson for me - I thought I am able to estimate time effort for the project more accurately. And that's reflected in the quality of tutorial and the lack of items that affect your gameplay. Lesson learned! :D
And yes, it was done in Godot (even though I could SWEAR I changed the icon to a non-generic one, lol)