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A jam submission

PASSAGESView game page

a Platformer Game in which the platforms are invisible
Submitted by Savvy Community (@savvy_community) — 10 hours, 39 minutes before the deadline
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PASSAGES's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.4714.471
Sound#14.4714.471
Art#13.9413.941
Design#14.3534.353
Theme#23.8823.882

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Wow!  What a cool puzzler.  I love how it incorporated previous player's runs in addition to my own.  The game was incredibly well polished, really solid job.

(+1)

Very interesting concept with tons of polish. Love the idea of seeing the echoes of your peers, and how solving the puzzle felt like a collaborative effort.

Submitted(+1)

Very nice music and polish 

My biggest issue was that I had trouble controlling the thing as my mind wanted to use WASD to move instead of just AD.

(+1)

Okay, I absolutely love this game. Played through to the ending. Unlike some other comments, I didn't find it frustrating at all, because I just saw it as very chill. Some levels took me a lot of attempts, but I just relaxed and found it very satisfying as the topography of the level gradually filled in a bit more with each attempt.

When I go back and replay levels, why do all levels past 23 say "uncleared"? I've cleared all of them.

Developer(+1)

Hello there! Thank you so much for the kind words and your DETERMINATION. Unfortunately we discoveres that the database is full, thus we could not save your progress nor your stones (which is heartbreaking considering your effort). We're trying to figure out a way to fix things but might end up cleaning the database to make some changes. Thank you again and apologies ! 

(+1)

Ah, okay. I was guessing it was a full database (I actually mentioned that in a reply to your Reddit post https://www.reddit.com/r/IndieGaming/comments/nr70o4/passages_is_a_3d_platformer...)

Playing all the way through was no effort at all since I found it relaxing and satisfying, and not at all frustrating. In fact, I played through it twice because I enjoyed the experience so much. And I'm not at all concerned that it didn't save the progress or stones.

I think it would be amazing if you expanded this out to a larger commercial game. This is honestly one of my favorite things I've ever played.

(+1)

Really interesting concept!

I actually find it very philosophical as I play. It's like a visual metaphor of life; finding the best path by trying things yourself, while also learning from the lives of others (both the successes and failures). And it drives home the importance of failure, and how every success owes most of its credit to many failures.

It's strange how strongly philosophical I find it, since I'm assuming that wasn't your intent in the design, while with some other games that are intentionally designed as a metaphor just don't connect for me.

Developer(+1)

Hi again! We actually might have designed it this way. The goal was for the game to be a sort of journey for the soul within a 'storm of souls' failing and helping each other out on their way 'up' where we're all connected and can rely on everyone's shared experience. We always spend a lot of time discusing about a theme and what can be interesting to do phylosophically with the kind of media that is video game :). 

(+1)

Really polished! Very happy to have a submission with sound. Definitely fits the theme, and it was fun for the easier levels. By chapter 2, unfortunately, the gameplay itself is already too frustrating for my taste to justify playing.

(+1)

Really polished! Very happy to have a submission with sound. Definitely fits the theme, and it was fun for the easier levels. By chapter 2, unfortunately, the gameplay itself is already too frustrating for my taste to justify playing.

(+1)

tons of polish from the sound effects to the menu systems, I didn't encounter any bugs or glitches and for such chill music it can make you pull your hair at times.

Submitted(+1)

Well done. I liked it even though it is hard as hell :D

(+1)

Extremely beautiful. Well polished. The menus felt good. The style as a whole felt cohesive. And a really neat concept - I like the idea of seeing yours and others' failures and learning from that. Nice.

I couldn't get past the first level of Chapter 2. I'm trying to think of a way to nudge the player in the right direction without giving it away...I suppose as more players play, there will be more hints about what not to do? XD

I don't love the isometric view - felt it made some cause for frustration because it's difficult to get a precise turn, especially when there are limited frames of reference (but I'm also just not a fan of isometric view in general, so take that with a grain of salt!).

But really, this is an awesome idea and looks stunning, well done.

P.S. I'd be curious what you use to collect data about other players' paths and how you reuse that for future players? Any tutorials or documentation to point to? Thanks!

(+1)

Hi ! Thanks for your interest and the comment.
We used this https://assetstore.unity.com/packages/tools/network/key-value-online-storage-122... to store each player attempt (as a string containing all we want) and use them to create navmesh agents as "ghost" to help you find the way.

(+1)

Awesome, thank you for sharing!

(+1)

so simple but so good

(+1)

so simple but so good

(+1)

The execution on the game is awesome! Everything seems solid and well thought out.

(+1)

it's hard as hell sometimes, but god the music is good

Submitted(+1)

Loved the mechanics and the simple art style.