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Water and Robots (Don't Mix)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #2 | 4.000 | 4.000 |
Narrative/Mood | #3 | 3.250 | 3.250 |
Overall | #4 | 3.000 | 3.000 |
Audio | #5 | 2.750 | 2.750 |
Game Design | #5 | 2.750 | 2.750 |
Polish | #5 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Explain how long it took you to make your game.
One month
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Comments
Visually the best project you have made so far. Now just combine it with the game design of last month's project and I think you will have something awesome!
Fun little yet short game. Sadly there was just that one level. I guess you could have done alot with the concept of rising waters. As others pointed out, a short animation would have been nice to 'end' the run. Maybe even a 'wait for input' reset.
The music was a bit loud but the controlls were good and on point.
Would love to see more of that :)
Good job!
The game looks quite nice! And the music definitely created an atmosphere haha. I think this could be a pretty fun game with a panicked tone to it.
I think my biggest piece of feedback would be that I was confused when I lost the first couple of times. I didn't actually notice the water level rising at first, and it seems like the lost condition actually happens just before the robot and water appear to actually touch. A fun little "short circuit" animation or something might be another way to communicate that to the player, maybe some water sound effects as well.
Good job!
Hey I know you ran out of time but I can see the skeleton of something good here. I didn't like the way the water instantly ended the game - that made me laugh but out of confusion. I do like some of the visuals - like the 3d cel-shaded look of the control panels.