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This is a cool concept! I love the mystery and the birb. I think what the issue with difficulty comes down to is that you expect very precise movements with a very imprecise controller. This feels like a cursed issue where you want some imprecise controls to make for interesting gameplay, but then the difficulty of designing interesting levels with that restriction is huge.
I think a helpful change as simple as having the rotation snap to say, 10 degree increments, or the movement being automatic so all you have to focus on is the rotation, or maybe even reorganizing the controller. I felt like I hit stop or play (which have almost the same function) every time I was trying to jump back to turn the other direction. Something to make the controls just slightly more precise would really make this game 10/10 for me. Right now, I'd say 8/10 for sure!
Very great cutscene and amazing voice acting! You have so many interesting shots in a short cutscene. The game is still quite difficult, but I'm glad that I can see all the levels even though I had to skip some levels. It's quite impressive to have made so many levels. I really like how you trigger the ending by shooting the projectile.
Great job!
Thank you for playing! I glad you mentioned the skip button for sure, I hadn't realized exactly how hard it was until I was showing some friends and they were surprised by its difficulty.