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Bullet Frog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun | #2 | 3.693 | 3.750 |
Art and Design | #3 | 3.693 | 3.750 |
Should this game win? | #3 | 3.508 | 3.563 |
Sound FX and Music | #4 | 3.570 | 3.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thank you so much for including all levels from the menu. I don't know why, but I just couldn't crack level 9, but I had a blast trying again and again until I finally beat the boss snake.
I've played all the final round entries and loved them all for different reasons, but I have to give my vote for the winner to you. I thought the other remakes were really ambitious. Two were really heartfelt for different reasons, and one was just quite technically impressive with gorgeous art direction.
But you taking another dev's entry and putting a spin on it, while turning it into a whole new genre that flowed really well and included as much gameplay is it does is what I think deserves the first GDKO crown.
so good
Awesome puzzle elements. A fun way to make someone plan out a strategy. I really thought it had unique ideas to add to the overall challenge. As far as "fun factor" goes, this one ranked at the top of that list for me. Great job! Good luck.
my cock and balls were rotating while playing this game
10/10
forg
I love this game!! There's so much compelling about this and I see so much potential with this game! Great job mate!!
I like the puzzle mechanics and the sound design was nice. There is a small bug where if you press multiple inputs sometimes it will cause the frog to fly off-screen and you can't stop it. Good job!
Thanks for playing! I actually found that bug while testing, I thought I fixed it, but I guess it must have just slipped past me somehow.
skill isssue
I like the puzzle mechanics and the sound design was nice. There is a small bug where if you press multiple inputs sometimes it will cause the frog to fly off-screen and you can't stop it. Good job!
The concept is cool and I only quit once at the boss, but the controls and enemy patterns are very frustrating. The turn base movement feels like it's meant to be able to strategize and plan ahead, but I never understood which direction a movement would make me turn and it would lead to frustrating mistake leading to unavoidable death. I'm not a fan of being surprised by my inputs, makes me feel like the game is trolling me. Also the enemy pattern felt kind of random, sometimes they would go forward and take a hit, sometimes they would just go out of the way for no real reason and since the control were so chaotic, it would often lead to unavoidable death, mostly because of bad luck.
I feel the core of the game is great, but the fact that I was mostly confused and felt cheated when dying, made it less enjoyable.
Thanks for playing! I can definitely see what you mean with the enemy ai, there’s no randomness to it but it is pretty complicated, so it’s not always obvious where they’ll go next. Not quite sure what you mean about the movement though. Do you mean you didn’t know which input direction turns you clockwise and counterclockwise, or do you mean you thought it should just turn you in the direction of your input?
Yeah by randomness, I mostly meant "hard to predict", in the normal puzzle levels, you generally face the same enemies in the same order, so you can always try stuff until it works, but for he final boss, it can be hard to predict.
And for the controls I did mean I "didn’t know which input direction turns you clockwise and counterclockwise" like I understood the challenge of having to always turn when moving beside shooting, which I think was really cool and interesting, but I never managed to figure out how. I never understood the rule that meant I would rotate clockwise or counterclockwise, clearly there's one, I just... never understood it, so I would often be surprised by the rotation, expecting the opposite.
I think it's mostly because I could get away with trial and error in puzzle levels, but not at the final boss, so something I should've understood by now, I didnt and was very much challenged, so it felt like a steep difficulty curve, not because of the difficulty per say, but because I didnt understand something I should have by then.
When I play tested this a few days ago it was good but was very difficult. I am glad you did not change the difficulty since then because why should a game about a frog with a gun be easy.
true, why would a game about a frog with a gun be easy
ferg
I knew straight away that your game was based on Bullet Time from round 1, which was a great game to start with and I think you've excelled with the recreation. Really like how you turned it into a puzzle game, which is one of the harder genres to make and it is a lot of fun to play and and very satisfying to complete
thanks a lot!