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Thanks for playing! I can definitely see what you mean with the enemy ai, there’s no randomness to it but it is pretty complicated, so it’s not always obvious where they’ll go next. Not quite sure what you mean about the movement though. Do you mean you didn’t know which input direction turns you clockwise and counterclockwise, or do you mean you thought it should just turn you in the direction of your input?

Yeah by randomness, I mostly meant "hard to predict", in the normal puzzle levels, you generally face the same enemies in the same order, so you can always try stuff until it works, but for he final boss, it can be hard to predict.

And for the controls I did mean I "didn’t know which input direction turns you clockwise and counterclockwise" like I understood the challenge of having to always turn when moving beside shooting, which I think was really cool and interesting, but I never managed to figure out how. I never understood the rule that meant I would rotate clockwise or counterclockwise, clearly there's one, I just... never understood it, so I would often be surprised by the rotation, expecting the opposite.

I think it's mostly because I could get away with trial and error in puzzle levels, but not at the final boss, so something I should've understood by now, I didnt and was very much challenged, so it felt like a steep difficulty curve, not because of the difficulty per say, but because I didnt understand something I should have by then.