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The concept is cool and I only quit once at the boss, but the controls and enemy patterns are very frustrating. The turn base movement feels like it's meant to be able to strategize and plan ahead, but I never understood which direction a movement would make me turn and it would lead to frustrating mistake leading to unavoidable death. I'm not a fan of being surprised by my inputs, makes me feel like the game is trolling me. Also the enemy pattern felt kind of random, sometimes they would go forward and take a hit, sometimes they would just go out of the way for no real reason and since the control were so chaotic, it would often lead to unavoidable death, mostly because of bad luck.

I feel the core of the game is great, but the fact that I was mostly confused and felt cheated when dying, made it less enjoyable.

Thanks for playing! I can definitely see what you mean with the enemy ai, there’s no randomness to it but it is pretty complicated, so it’s not always obvious where they’ll go next. Not quite sure what you mean about the movement though. Do you mean you didn’t know which input direction turns you clockwise and counterclockwise, or do you mean you thought it should just turn you in the direction of your input?

Yeah by randomness, I mostly meant "hard to predict", in the normal puzzle levels, you generally face the same enemies in the same order, so you can always try stuff until it works, but for he final boss, it can be hard to predict.

And for the controls I did mean I "didn’t know which input direction turns you clockwise and counterclockwise" like I understood the challenge of having to always turn when moving beside shooting, which I think was really cool and interesting, but I never managed to figure out how. I never understood the rule that meant I would rotate clockwise or counterclockwise, clearly there's one, I just... never understood it, so I would often be surprised by the rotation, expecting the opposite.

I think it's mostly because I could get away with trial and error in puzzle levels, but not at the final boss, so something I should've understood by now, I didnt and was very much challenged, so it felt like a steep difficulty curve, not because of the difficulty per say, but because I didnt understand something I should have by then.