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A jam submission

CMYKView project page

What's the best toy? A GRAPPLING HOOK!
Submitted by R3 Games — 7 days, 16 hours before the deadline
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Play movement demo

CMYK's itch.io page

Results

CriteriaRankScore*Raw Score
How long did the toy keep you engaged?#173.4123.412

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The juice is nice, I think the swinging doesnt feel very realistic and it doesnt leave any room for future obstacles. Pretty solid entry!

Pretty good, but there are a few key thing that I think kind of limit the grappling hook. Firstly, the swinging speed was unnaturally slow for me compared to the rest of the gameplay; this made it usually more fun to simply jump around normally. Another thing is that on the upper 50% of the hook area, you fall down until you're on the lower 50%, which (maybe not for everyone, but at least for me) feels like when you're swinging on a swing really high and then you get too high and the swing falls down and you lose momentum and it's really frustrating. Personally, I'd make the rope 'stiff' and make the player stay at a fixed distance no matter the position, but that's just my opinion. Lastly, a good thing add would be some sort of score counter: tricks, air time, anything like that. Adding scoring always makes players more engaged (and competitive). Still, it was one of the msot fun entries I played, so good job!

Submitted

first time playing your game! sorry i missed it the last round, loved the music the simple art. omg that speed boost / grapple mechanic! yes i can definitely see that in a platform or puzzle platform game! great job!

Submitted

I really like the additions! It feels great and juicy to play.

Submitted

Great fun to play around swinging with colour!
The effects make it all so pleasing. Hadn't played round 1 to see the evolution of the project, but this is great with all the extra bits and bobs to play!

Submitted

This game is really fun to play and all of the changes you made have improved your game significantly. The booster pads, wind and grappling all work really well and are fun to play with. I like how you can see the range of the grappling hook and how smooth it and everything is. The only thing I can think of how it can be better is if when you are grappled, you can increase the speed by pressing left or right. Overall, I like it very much

Submitted(+1)

Love the additions. I had even more fun this time around than during round one and that submission was one of my standout picks. I still dig the audio track and sfx. Fit in perfectly. I climbed the highest mountain!


And I reunited the family:

I love the little touches that add so much personality, like having the grapple point sprite change and grow when you're in grappling range. Really nice touches all around. My only critique, or thing I found myself wishing, was that I could control when the arrows launched me. The bounce pads I get automatically bouncing me, but I think I would have liked having more control over how the arrows influenced me.

Overall, great work with round two!

Submitted

I really like the fluid controls. The grapple works really nice