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Strength Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #10 | 3.667 | 3.667 |
Fun | #30 | 2.750 | 2.750 |
Overall | #30 | 2.813 | 2.813 |
Creativity | #38 | 2.667 | 2.667 |
Polish | #44 | 2.167 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
Strength Runner is an endless runner where you lose and gain strength(reflected by its size) depending on enemies, time, and power-ups. You lose strength(size) over time(each frame), or by colliding with enemies stronger(taller) than you and gain strength by picking power-ups, or by colliding with enemies weaker(smaller) than you
List any assets you used.
[Desktop-only] sprites for 'X' and 'A' button in controllers, took from 'wikimedia commons'
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Comments
A good execution in most respects. I don't know if there we supposed to be additional jump mechanics but I couldn't figure them out if there were and I feel like the boost pick-ups should never spawn where you can't actually pick them up.
Thank you for the feedback. I did think about a double-jump mechanic, but I changed my mind and let the power-up spawn height to RNG, but unfortunately for some reason they spawn more often higher then we can jump while we are still in small sizes. Making the game easy when we are big, but almost hopeless when we are small
I hope I can make the RNG range proportional to the player size, as I did for enemies’s size, after the jam is over, in order to make the game more balanced
Good gameplay. Simple yet fun
I’m very glad to know you enjoyed it. thanks for the feedback
Nice simple game. well-executed, everything works as intended. It got a good balance between enemys and your own size.
I was really worried about this balance, as when the enemy size limit was a little higher, sometimes it was literally impossible to jump over, and when it was a little lower, there were too many enemies smaller then you in a row, allowing the player to just keep on the ground growing, so it’s nice to know the current balance is not bad at all. Thank you for the feedback
Nicely done, It's simple but the idea is well executed, Enemys scales good with your size so it's not unfairly hard and Complete RNG. The colour Pallete could use some work though. ^^
Thank you for the feedback. I’m glad to know the RNG range I picked for enemies’s scale is good for the players
Nice runner, simple, but it works. I feel that sometimes it doesn't spawn pickups at the right height for a very long time though.
Thank you for the feedback. I have this feeling too, as well as the feeling that power-ups and enemies spawn at the same position very often. Maybe I should improve my RNG “skills” in order to be able to make the algorithms quick enough for the next time
I enjoyed it. Interesting gameplay and nice visual!
Thank you for the feedback. This is the first game I’ve “finished”(at least the concept), as well as my first try at a game jam, so I’m glad to know you enjoyed it