Omg i loved it :D!
Chili Games
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Great fps potential on this game, the gameplay feels really good too, ( but i would liked to have a sensitivity option ) , the visuals where really nice too. The downside is the Theme and the originality because of the name that makes it obvious where it is "inspired". I could win all the levels and that adds a star, talks good about your game. ah and i almost forgot 2 things: 1- good touch using the limitation inintelligible, and 2- the wall with the mouse click icon on it was a great way to tell the player how to proceed.
Great job team
Great fps potential on this game, the gameplay feels really good too, ( but i would liked to have a sensitivity option ) , the visuals where really nice too. The downside is the Theme and the originality because of the name that makes it obvious where it is "inspired". I could win all the levels and that adds a star, talks good about your game. ah and i almost forgot 2 things: 1- good touch using the limitation inintelligible, and 2- the wall with the mouse click icon on it was a great way to tell the player how to proceed.
Great job team
Hey hello there, well i couldnt understand the game, but i can say that i loved the graphics and the ambiecnce of that room. At the beggining i wandered a little and said to myself: i should go and read the "how to play ", then i realised the ESC button wasnt working. Well i restarted the game and found that the how to play button was getting me to the credits screen.
Well i played again but the sensitivity was too high in my mouse ( i use 800dpi . I lifted the red ball, lifted some items at the surgery table and clicked the radio.. then i couldnt close the radio ( i think is bugged some how)
With such a nice ambience you created, i highly reccomend to fix the issues so we can give it another try. I will follow the game so i get noticed if you do so.
Hey hello there, well i couldnt understand the game, but i can say that i loved the graphics and the ambiecnce of that room. At the beggining i wandered a little and said to myself: i should go and read the "how to play ", then i realised the ESC button wasnt working. Well i restarted the game and found that the how to play button was getting me to the credits screen.
Well i played again but the sensitivity was too high in my mouse ( i use 800dpi . I lifted the red ball, lifted some items at the surgery table and clicked the radio.. then i couldnt close the radio ( i think is bugged some how)
With such a nice ambience you created, i highly reccomend to fix the issues so we can give it another try. I will follow the game so i get noticed if you do so.
Hey EmoteMe team, wow your game looks a another level ! The game is amazing on some things and lacks of some basic things at the same time. Lets start with the good part, well for a game jam being able to make an online game is a really big achievement, and in 3 days? wow, thats remarkable. Then the gameplay: it need some things that i will name in the bad part of the review, but its FUN, and that is not a easy thing to achieve for an indie team. We couldnt play " no chatting" but we tried to not say anything too important, we laughed a lot. We were not too far from the start when we get stuck and we started to play with the emotes and their sounds, and the server suddenly crashed ( disconnected). Maybe i broke it when i was trying to make a melody with the commands haha srry :joy:
The the bad part: I know you had a small time ( i struggled a lot) but the game needs some basic things like a better "tutorial". I had to stroke every key and try things until i realised i could move blocks with E ( and i had to break the silence and tell carolina too press E, haha ) , another thing is: the game has no exit button. I had to restart my pc.. Well that was a (bad)joke haha i didnt restart but i alt tabbed haha.
Another thing i noticed is that the only "tutorial" was upside down, in the wall the emotes where just the opposite of my keyboard , and that leads me to the last bad thing: we dont have controllers, so we only were able to play with the new build you uploaded on the comments.
Well, thats the good and the bad by my opinion, Now in general: you did a great job and i think you guys have a great chance of winning this jam, you show experience and talent.
Hope i see you guys in another jam later!
Hello ZeroPoint team, I launched the game locally too, opening it with Firefox. I really liked your f irst menu, looks so good with that glow effect. Then the first level was really nice. But in the second level the red cubes are too fast. just too fast, i tried like 10 times but i couldnt see what is behind the level 2 start haha, sorry about that. Was a good experience overall, i hope we see each other in more game jams!
Hi blind Save team, as i said on the presentation, i specially liked the idea about being behind the buttons, and the way you draw them. I noticed that some buttons have animation, you should add it to every of them, it adds a plus. Also i think that adding sound to the game would be good if you continue developing it.
I think it needs a little more of visual feedback, maybe some text, to be easier to understand how to play. i could only reach lvl 2, but couldnt find how to move left on the second speaker.
good work and i hope we see each other in more game jams :D
Hey Houkime! thanks a lot for your review!
Yes, I understand what you mean... in the future, after giving a little more sparkle to the enemies, we could add the fact of taking out the resources.
At first we had thought that both things would be there, but when we started to see the size of the game we had on our hands(At the creatiuve phase 12 first jam hours), and the time we had, we decided that the enemies would be the ones to be unlocked instead of the resources, we also thought that there would be more animations and visual feedback to show that they were pulling the resources.
But putting the whole system together ( remember that all the code and the unity editor is made by 1 person ) was not going to be possible. So we decided to leave the resource digging for later and we assigned more energy to the fun ideas we had in mind with amazing 2d graphics and sound assets that our team was making
Nice game! I liked the idea and how you implemented it, making a game like this is not easy at all. I didn't find any bugs, the programming feels solid but you need to fix the problem with the resolution in the box where you can see the territory reports because when I had more than 2 reports I wasn't able to scroll in that list and read the new ones including the region damage.