I left a comment on the game page so this is a TLDR version:
I think the visuals are fun, but its hard to see the dark character.
I think the controls could be better, easier to handle, if they were mirrored (wasd +jkil) as an example, instead of arrows.
The game felt like a puzzle game, but was annoying because you have to restart when you hit spikes. The puzzle competes with the platforming. You need to pick one. If the puzzle is important, then make the platforming safe. If the plaforming is important, then don't lock it behind a puzzle that you have to keep repeating.
Thanks for making, I had fun playing!
Play Angels&Deamons
Angels&Deamons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #4 | 4.400 | 4.400 |
Overall | #6 | 3.927 | 3.927 |
Audio | #7 | 3.800 | 3.800 |
Design | #10 | 3.833 | 3.833 |
Overall | #10 | 3.933 | 3.933 |
Fun | #12 | 3.667 | 3.667 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love the art style, audio and the level design.
Overall this was very fun!
Awesome Game, really well done. I loved it.
the only glitch i found is that you can carry boxes between scenes
overall, amaizing job :D
feel free to check out my game
Hey,
Really liked the game, looks and feels like a polished game. Maybe nerfing the spikes a little will be great. Good game
from one Godot developer to another Cheers.
Seems like a lot of fun ! Reminded me of a very blackthornprod kind of production. I think the collisions would benefit from some rework to give the player a bit more advantage! Well done ! :)
Like
- Game's mechanics
- Artstyle
Dislike
- Spikes are blending in too much with the stones color
I like the art and the gameplay, it is a little too hard for me as I'm a bad platformer player. I think the interaction with the box is a little weird, is it intended to be very slow? Also sometimes even my character next to the box I can't move it, I have to move the character away then back and be able to move the box. And yeah if the two characters have different abilities/interactions with the world it would be awesome but consider the time limit, this game is epic!
Oh, I see now. yeah, I didn't notice you can pick them up, thanks for explaining. Maybe change the level of the box shows the first time, so that you HAVE to pick up the box instead of just nudge it to pass the level, so player would try to find out themselves. Still, sometimes the nudge does not work when the character next to the box.
Yea the nuging was relly just a side effect of the kinematic body and wasnt originally even intedet to be a feature since you are meant pick up the box to move it but i kept it in to make the box feel more life like and have you be able to nuge it a little for more accuracy, but i guess i didnt make it rlly clear enought that you need to pick it up, hope you still enjoyed the game tho!
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