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That other me's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #36 | 2.778 | 2.778 |
Overall | #41 | 2.622 | 2.622 |
Design | #41 | 2.667 | 2.667 |
Overall | #43 | 2.667 | 2.667 |
Audio | #43 | 2.333 | 2.333 |
Visuals | #51 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
For a game made in 2 days pretty sweet
However i will still criticize a bit ;)
As others noted, the gravity is an issue. I do my gravity coding like this: The character has a vertical number, meaning the player will move up or down depending on the vertical number. The gravity is a constant -1 for any time you're not on the ground. For example, when you press jump, you get a +10. Thus you move 10 pixels up. In the next frame gravity reduces 1(since you're in the air), thus you move 9 up, in the next frame 8, 7 etc. Thus eventually you reach 0 somewhere in the air. Then gravity continues to add -1, thus you're not at -1 and move 1 down. In the next frame it adds up -2, you move 2 down, then -3, -4 etc. (it goes on forever, or until you reach a max fall speed. Like -15 or so). If you do it like that, it feels like a perfect natural jump. (Of course change the number for jump strength and gravity based on the framerate/timerate etc.)
Oh, and another platform tip: Many platformers give the player a second to press jump even after falling off a cliff. When i learned about this i thought "That's bull, if a player can't jump when on the floor then it is his own fault" however i quickly realized when making my own platformer that yes, it is indeed better to give the player a moment to react, even after falling off a floor.
In the third level though, the one where the spikes appear, it was impossible to win. It was impossible to get all the coins and not die from the spikes, as you can only move in one direction.
But like i said, i enjoyed it. And considering only 2 days, wow.
i appreciate your constructive criticizing ! thank you very much ! your gravity technique is quite interessting, the jumping part is something i considered but then took off because i the game is short so i tought i would make it harder by taking off the last second jump, the last level is definitly doable even tho i didn't playtest much because fun fact : i made all the levels in less than a hour, but i made sure to make it finishable, i'm not impressed by my game so i'm glad you enjoyed it ! it was a good experience tho, and again thank you for your criticizim !
It plays well, but the jumping part is a little rough (I think the problem is that gravity is a little high, so you fall too fast and have little control). I liked the music, and the visuals, but level design felt a little flat. That doesn't mean it isn't fun though :D
Thank you ! i made it in two days lol, and spent maybe too much time trying to fix the jump (and failed horribly), here's a fun fact i made the levels in the last hour of the jam lol, it was rough, i'll be sure to check your game
It plays well, but the jumping part is a little rough (I think the problem is that gravity is a little high, so you fall too fast and have little control). I liked the music, and the visuals, but level design felt a little flat. That doesn't mean it isn't fun though :D
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Thank you for the review, i honestly i'm not proud of the result i only worked on it for 2 days i appreciate the review i'll pass by your submission.
Good game, nice concept. But no way to restart a level, I fell off the edge and got stuck :/
Bugs and lack of polish are to be expected because i only worked on it for 2 days, i honestly i'm not proud of the result, thank you for the review i'll be sure to check yours.