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Polarised's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #5 | 4.091 | 4.091 |
Overall | #6 | 4.091 | 4.091 |
Fun | #7 | 3.818 | 3.818 |
Overall | #9 | 3.855 | 3.855 |
Visuals | #14 | 3.818 | 3.818 |
Audio | #15 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I personally struggled telling the difference between the two colors. It might just be me, but the blue and green just looked to similar. I didn't have any other issues that haven't already been brought up by another commenter.
Windows V1.1 and V1.0 Cant jump for some reason
its a pity, because it seems like a good game. im going to wait for a fix and then give review.
Thanks for letting me know, did you try reinstalling the game? I tried installing the game on my PC and it doesn't have any such problem, try using spacebar if W doesn't work, forgot to write alternate controls in tutorial. You can also use Xbox Controller if you want. Hope this helps =D
I really enjoyed this game. I do see how our games are a tad similar, however we both strayed from the same path later on. Loved the visuals, mechanics are engaging, and with a little bit polishing regarding the transition from joined up to separate, this game could be played for literal hours.
Thanks a lot mate, means a lot :)
I am working on the camera transition from that join and separate thing.
Thanks for the feedback.
I liked the game, it's polished and well designed. The only thing I didn't like was the glow of the platforms, it tires my eyes a little haha. But it just a detail. Apart from that, great game!
I liked the game, it's polished and well designed. The only thing I didn't like was the glow of the platforms, it tires my eyes a little haha. But it just a detail. Apart from that, great game!
Thank you for the feedback :)
I'm going to fix the glow, will add an option to reduce the glow as per player's convenience.
Awesome visuals and great gameplay! I can tells these levels had a lot of thought put into them because they had good game time and were a good challenge. Nice work!
Thank you so much. :)
well polished game i liked it, my one note is that when you split or rejoin the body the camera does a weird unpleasant mouvement
Thanks for the feedback :)
Yes, I'm working on the camera thing. Also I'm going to add an option to reduce the glow as per the player's convenience.
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Thanks for the review, much appreciated.
The collectibles are not actually useless. You cannot go to the next level without collecting them all. You cannot miss any of them.
Also there is an option to turn the glow off, did you try it?
Psshhh they are useless i just like 100%
I saw the option without glow I am just saying its a bit much
Really love the visuals
the music is pretty good
overall, it is pretty fun :D
(also, the camera was a bit buggy)
Thank you for the review, much appreciated!
I know the camera is a bit buggy. I'll fix it after the jam. Thanks.
The concept is definitely worth exploring and i played for quite a bit. I couldn't really figure out what was part of the intended mechanics and what not. When i didn't get the very first hurdle with a normal jump, i tried stacking both parts on top of each other and that's when i discovered what i call the "hyper jump". I don't really know how it works but what i do is jump multiple times with one side and then switch while jumping and the other side does a really fast and high jump. Still couldn't cheese the levels with it and i had trouble on some parts getting out of low spots.
Only played Level 1,2 and check out 10. I feel if the movement were a bit more refined, i'd have stuck around a bit longer.
Also i can't stand bloom for the life of me and i was really happy that you had the option to turn it off.
Good work!
Thank you for the review. Much appreciated :)
I will upload a new version bu tomorrow with hyper jump thing fixed. Couldn't fix the camera tho, will fix it after the jam.
Also working on the android export.
Honestly really great concept and executed super well! Controls/camera eventually got to me since the whole split-move-rejoin loop was a bit awkward with q, e, f, though I'm not entirely sure what'd be better for that. Cameras are hard though so I totally understand that part. Loved the neon visuals, and the music you chose fit really well too. Good job!
Thanks for the review!
I am thinking of adding rebindable controls after the jam ends. That version will include fixed camera too [cameras are hard ;(]
Thanks again.