You have done a good job ! I think that sides are not equally difficult: defense is easy but infiltration is pretty hard. Anyway, good job !
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Geo Tag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #47 | 3.396 | 3.396 |
Overall | #83 | 3.181 | 3.181 |
Music | #86 | 2.962 | 2.962 |
Theme | #90 | 3.189 | 3.189 |
Geometricness | #108 | 3.491 | 3.491 |
Gameplay | #118 | 2.868 | 2.868 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What did you eat/drink during the jam?
A Pear
Comments
Thank you, yeah I have had a lot of people including myself agreeing with the defense not being as good, if you have any suggestions please let me know I plan on updating it after the jam, I could make it something completely different if people want me to. But thanks again for this comment, it helps me make my games better, and feel appreciated!
really cool game! loved the gameplay although wish there were more of an indicator in what radius you'd get noticed by the defenders during in infiltration minigame and the defense minigame was too easy. still really impressive to do the 3d in 3 days and the opening cutscene was a nice touch
Hi,
a really good entry, especially impressive to do a 3d game in such a short amount of time. If you plan to continue developing it, I suggest inserting a small animation when winning or losing, and some sound reaction effect when capturing someone or being noticed (I really appreciated the exclamation mark! it is so cute :D).
Come to play also my game if you want, I really need feedback since this is my first Jam on itch,io :D
Really liked the low poly, blocky artstyle, fits perfectly with the "geometriciness" of the jam.
The cinematics were really cool too, but I think they could have been improved by making the camera avoid the objects during them
Also I liked infiltration mode more than defense.
Overall, really cool! well done :)
Really cool visuals! This must be one of the best attempts at a fully 3D game I've seen in such a short jam! It seemed like the only way to defend successfully was to sit right next to the gold cube with it inside my vision cone so nothing could touch it, but the infiltrating side was a good difficulty. The cutscene at the start was really cool!
Thank you, I didn't have much time and on the second day I spent at least 80% of the time trying to make this complicated AI but for some reason it just wouldn't work so the next day when I was working on defense I tried to keep it as simple as I could and it definetly is still in a prototype phase but is all I could really do without spending the entire day trying to figure out another system. But when the game jam ends I may update some things. But yeah thanks for all the kind words and constructive criticism it means a lot.
To be honest! what I like is your art and idea! Cinematic attracts me the most! keep it up and never give up!
3D? Very nice! The cinematic at the beginning was cool to watch as well! Great job :)
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