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A jam submission

Double Sided: War for Fun and ProfitView game page

Submitted by Binary Clone (@BinaryClone) — 24 minutes, 17 seconds before the deadline
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Double Sided: War for Fun and Profit's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#382.9464.167
Music#402.7113.833
Creativity#413.0644.333
Gameplay#482.4753.500
Overall#522.6123.694
Graphics#562.4753.500
Geometricness#722.0032.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Epicness
Yes

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Comments

Submitted(+1)

One of the best games I`ve seen on this jam!

Submitted (1 edit) (+1)

Super creative idea! Very tough, though; only made it through level 1. At the moment it felt like I was basically trying to kill everything. I wonder if you could elaborate on the concept a bit more to make it give it a little more strategic depth, but it already is pretty impressive as it is.

(Also, adding some more lore might be nice, though I guess I sort of understand the "story")

Developer

Thanks! Time constraints (and being generally busy) made it difficult to put in the story we wanted (and balance the gameplay) but we definitely had stuff in mind. 

The main idea for me was to ensure you had to switch sides in order to win - balancing how many enemies you let past on either side and managing when you switch to keep one side from running away with the win. 

Turns out though that's pretty complicated without playtesting and playtesters. The idea only really comes through in the 2nd and mostly 3rd level (which is significantly harder than the 2nd). Since they're much longer levels, there's more chances for enemies to slip by you to the point where it's inevitable. 

The idea is that you *have* to let some enemies by, and it's a matter of minimizing it and ensuring that it's the team that's behind that you let by to keep things even. I don't think we quite accomplished that, but the 2nd and 3rd levels (though overly difficult) do a little bit

Submitted(+1)

Good idea ! Not being able to shoot in all direction is a bit frustrating at first but you get used to it after a bunch of runs. 

Submitted(+1)

Epic