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BeatHit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #1 | 4.412 | 4.412 |
Creativity | #3 | 4.118 | 4.118 |
Gameplay | #11 | 3.706 | 3.706 |
Overall | #12 | 3.725 | 3.725 |
Graphics | #18 | 3.588 | 3.588 |
Theme | #23 | 3.529 | 3.529 |
Geometricness | #53 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Epicness
Yes !
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Comments
Easy to learn, hard to master.
Extremely well done chapapap!!
Thanks !
Original idea, hard to master.
Thanks for playing ! Yeah I was aiming for something that would be easy to understand but quite hard to master.
Amazing game! well done 🤲
the world needs more rythm games and this is a perfect start!
Thank you for playing! Weirdly enough it didn't started as a rhythm game but kinda came up like that one its own.
This game is very original and very addictive. I like the music of this game as well! Good job!
Thank you for trying it out !
I've playied it a bit like 2 hours ago, then i left to go do some commission and forgot to rate. My bad :/
The concept is really cool... In teory. In actual praticse, when you have also to dodge the red squares, trying to keep the beat while figuring out if you have to swap direction or side is really hard to do. Yes you could do that without trying to keep the beat, but that dosen't really give you advantages and just extends the game lenght :P
The music is really cool tho, and the game was fun, just too hard for my liking
Thanks for the feedback! I was aiming for a "easy to learn, hard to master" kind of difficulty.
I tried a version without the obstacles, but then it was way too easy as there was no way to lose the combo, and missing the beat isn't penalized.
I was thinking of adding a difficulty setting that would slow down the player speed and reduce the volume of obstacles, but didn't get the time to do it properly.
Well, for my understanding, "losing a combo" isn't really the problem, just make that missing the beat interrupts the combo, like any other rhythm game. The thing is that whitout obstacleas you don't really have a reason to switch side/direction. Then you're only left with the difficulty problem, that i think it can be solved by adding one or more super slow chill track
Modular difficulty also sounds cool!! Too bad that you didn't had time to implement it :/
Looks good, has good music, plays well… Cool game :)
Thanks for playing ! I was really impressed by your game so it means a lot to hear your good feedback :o
Really cool concept! I liked it alot! Not very good at it lol, but that didn't keep me from playing it multiple times. Nice job!
Thanks for the kind feedback, glad you liked it !
Cool game, I got 211 on the third level!
Check out my game if you like!
Not bad, the third level is really the toughest
Very cool! I like the music you chose, and I thought the gameplay was interesting.
Thanks for giving this a shot ! The musics are AI generated, it's surprisingly good :D
I've played longer than I expected
Thanks for trying the game !
Neat game, but very disappointed you didn't include and B-Side puns.
Glad you like it, I'll work on my puns for next jam :D
Good!!
Thanks for playing it !