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A jam submission

Speyz Obelisk HunterView game page

Space sim
Submitted by Homer C (@hammer2k2) — 27 minutes, 59 seconds before the deadline
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Speyz Obelisk Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#502.9853.500
Use of Audio#582.3452.750
Overall#652.5583.000
Gameplay#721.8122.125
Innovation#781.7062.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
1

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Comments

Submitted

The spaceship looks incredible. I almost felt like I was playing  Star Fox on the SNES. Nice use of the music as well. And well done on making this in one week, especially by yourself.

Developer(+1)

Thanks for the feedback! I can’t take credit for the models as all of them were free from the asset store :). I wouldn’t be able to do the game that quickly as I also had to also learn Unity for the first time.

Submitted

I tried it out. I like the looks of your spaceship. Space is hard to make look interesting though. The controls were a little difficult to get use too. And when the game load, the main screen didn't fit the window. (If using a canvas object, set render mode: screen space - camera, and UI scale mode: Scale with screen size) Good effort all round though. Keep up the work!

Developer(+1)

thanks for the feedback and the tips!

Hi! I'll be playing Speyz Obelisk Hunter tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)

Developer

Wow thank you!

Submitted

This was a neat little space shooter. It was simple, but fun! As far as suggestions, something more linear (like a race track maybe?) might help distinguish levels from each other. In total, well done!

Developer

Thanks for the feedback!

Submitted

Interesting design choices with the movement controls. I found the curved strafe left and right unintuitive and difficult to use, and so I mostly avoided it. Good choice of music, and the item pickup sound is satisfying. The collision sound is a bit naff though. A big, reverberant metallic clang would work much better. The gameplay is relaxed and meditative, but lacks variety. Good effort.

Developer(+1)

Thank you for the feedback!