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Speyz Obelisk Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #50 | 2.985 | 3.500 |
Use of Audio | #58 | 2.345 | 2.750 |
Overall | #65 | 2.558 | 3.000 |
Gameplay | #72 | 1.812 | 2.125 |
Innovation | #78 | 1.706 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
1
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Comments
The spaceship looks incredible. I almost felt like I was playing Star Fox on the SNES. Nice use of the music as well. And well done on making this in one week, especially by yourself.
Thanks for the feedback! I can’t take credit for the models as all of them were free from the asset store :). I wouldn’t be able to do the game that quickly as I also had to also learn Unity for the first time.
I tried it out. I like the looks of your spaceship. Space is hard to make look interesting though. The controls were a little difficult to get use too. And when the game load, the main screen didn't fit the window. (If using a canvas object, set render mode: screen space - camera, and UI scale mode: Scale with screen size) Good effort all round though. Keep up the work!
thanks for the feedback and the tips!
Hi! I'll be playing Speyz Obelisk Hunter tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)
Wow thank you!
This was a neat little space shooter. It was simple, but fun! As far as suggestions, something more linear (like a race track maybe?) might help distinguish levels from each other. In total, well done!
Thanks for the feedback!
Interesting design choices with the movement controls. I found the curved strafe left and right unintuitive and difficult to use, and so I mostly avoided it. Good choice of music, and the item pickup sound is satisfying. The collision sound is a bit naff though. A big, reverberant metallic clang would work much better. The gameplay is relaxed and meditative, but lacks variety. Good effort.
Thank you for the feedback!