Well done on generating this within a week. The music stopped playing on my playthrough after a few minutes on the level I was playing, so you may have to loop it? Otherwise this had some nice combat, good variety of levels and was quite fun to play. Nice job!
RickyGMoon
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Nice art and premise. I played this game and found the music relaxing. That said, I struggled with the controls near the first branch. I think this might be due to playing it on a laptop. I think it would be a good mobile game if you chose to develop it further. I feel it would work particularly well with touchscreen controls. Well done in making this in one week!
So this was made by a one person team in a week, well done on that! I liked the graphics, choice of music and colors. They all fit with each other very well. I couldn't get past the first level, however. I couldn't catch the bullet. I think you may want to check that part again and lower the difficulty. I like the one bullet dynamic. Nice idea!
I see this is a 2-person team. So, well done it generating all of this within one week. I liked the art style and am a fan of Norse mythology, having written and made documentaries about it I know these stories well. I think you have a unique take. My advice would be to try and make it more charming. I don't feel your selected music matches with the style of storytelling you are going for. Try and edit the text down as well. All that said, this was a charming little take on Norse mythology.
This was a really atmospheric game that hits a lot of notes. I couldn't get the controls to work as we'd like and felt unmotivated to fulfil the objectives because of this. The music and dreary, grim mood really enhanced this feeling. All that said, the graphics, mood and short to-the-point text all add up to make this a really hard hitting experience. I noticed that this was one-person who made it, so well done to you for making it in a week!
This was a nice platformer, with good use of music and nice work sticking to the theme. I'm not the best at platformers and found the controls a little difficult, but I could see this working well as a mobile game with touch screen controls. Once you get into it's quite intuitive. It's also quite challenging. Well done to the two of you for making this in a week!
I like the storytelling art/visual novel elements and game over screen, it really brings you into the world. As for the game itself, I found the graphics really great as well as how the gnome moves. So funny. It's quite a fun and interesting take on the concept. I enjoyed this. Well done in making it in one week!
Nice visuals, but I couldn't follow exactly what I was supposed to do. The text is a little unclear and dark in the beginning. Otherwise I like the art and graphic style, it controls well. It would be interesting to see if you had time to turn it into a mobile application. I think it would do well there if you could refine it further. Also, well done in making this in one week.
Thanks for starting this. Here is our entry: https://itch.io/jam/gjl-game-parade-2020/rate/792569
#Carpediem
Take control of Death and use his influence on social media.
I really enjoyed this game. The music really adds to it and gives you that one more go feeling. Unique visuals that enhance atmosphere. I tried it on a laptop and my mousepad was way too sensitive. It would be interesting to see this developed for mobile platforms. Well done in making it in one week!
Interesting characters and concept, I struggled with the first enemy and platforming element. I like the atmospheric elements of music and lighting. Nice environment. Although, I struggled with the platforming element. The player character wouldn't land sometimes. All in all, well done in making this in one week!