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Unlocked01

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A member registered Jun 30, 2020 · View creator page →

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Thanks! Just had a play through. It has come a long way in a short amount of time. The art is pretty great and I do like the narrative plus voice acting. I was unsure how the elements were playing a part in the narrative at the beginning. Was the whole project much larger than you all expected it to be? 

One thing with the puzzle of the disappearing platforms - it was extremely punishing. It didn't take too long to get used to it but even with that it was just so hard to be on the right spot and it was quite easy to fall off. 

Overall I think the game shows a lot of promise. Nice work team. 

Aha! Thanks for playing. I never did come back to polish this game after entering it into a game jam so there are plenty of bugs. The camera was difficult to get perfect too. 

Aha! Apologies, I completely missed that. Thanks!

Quite an enjoyable game! I found the camera rotation with the mouse a bit too fast and often got lost. I think you could do a lot with this game with more time, especially for the game and level design. Definitely impressive for putting this together by yourself. Well done!

I can see a lot of potential in the game, but I feel like there should still have been a single player element to it, so that you're not alone in the match. The player controller was quite fast too - I think it could work really well if there was a platform that you fell onto instead of the end of the world. I did want to have a peak at your source code cause I imagine that would be impressive to see, but the link isn't working?

My first 5* rating! Truly such an impressive game to put together in a week, even for a full 6 person team. Amazing work to your whole group!

Despite it being a rail shooter style game, I still found this kind of soothing ahaha! It was quit satisfying. I really enjoyed this though! Well done. 

Such a fun and comical game! I think you nailed it for this game jam for sure. My partner was watching me play and we were both laughing so much with the notifications coming up. Very well done!

Yeah exactly! Although there are stressors ahaha

The effort and energy you put into this game is evident! I am extremely impressed by what you've managed to do in just a week. As others have said, this is probably the most commercially viable game I've seen so far. I can see a lot of people wanting to be in a team with you for future game jams aha! Very well done!

I really enjoyed this game! Simple but effective. The range of weapons made it strategic which I thought was smart. Really well put together, good job. 

Aha! did the game bug or did you step on the blocks you weren't meant to step on?

Aha thanks for the feedback. That is a bug too, I found it but took too long to work around it for how I'd setup the movement and for the blocks to trigger so left if in for now. 

Thanks for playing! This is one game I've made that I am considering trying to take further tbh, so watch this space! aha.

Thanks for playing! I had hoped to create a whole geometric theme with more colours and shapes, but not being a game designer or artist, that took a back burner while I tried to get the programming and main mechanic working aha!

Thanks for playing!

Agree - I did have someone test it on submission day and found that I could have another level with a higher difficulty but time became an issue. Thanks for playing and your feedback!

I mostly switched up the movement for ease and to try something new. I have a pathfinding script I'd made before but I knew it would eat up a lot of my time trying to make one from scratch. 100% agree with having background music too - I was looking for some 2 hours before submission but nothing really felt right so figured the ping would be satisfying enough for now aha! Thanks for playing and the feedback!

Agree. I considered both ways and originally I thought it would be a fun to mix things up and have the path obscured, make it more like an adventure with a close up camera. That's mainly why I setup the minimap for a good birds eye view. Thanks for playing and your feedback! 

Thanks for the feedback! With more time I was hoping to create more levels and make it harder. Getting the mechanic and feel of it took much longer than anticipated tbh and didn't leave much for game design and puzzle planning aha! 

Thanks! Agree with expanding on it. As a stretch goal, I would have like to had more levels with scriptable objects to interact with that impact the levels and make it easier or harder. 

I'll be keen to play once you've got the game smoothed out a bit, I really do love the concept and the narrative/content was fun!

Ahahaha! This made me chuckle. I really enjoyed the voiceover and the narrative of the game. I wasn't sure how I could have worked the puzzle out without easy mode on though? 

Ah yeah, I found that bug. It was difficult working with the Navmesh. I've never had it where the Navmesh just bugs out and creates a random new part of the path but that's what it seems to do. Thanks for the feedback.

Yeah, I tried looking for some music within the last few hours of submission but nothing jumped out at me as fitting. I settled for just having the soothing ping sound ahah. Thanks for the feedback!

Oh yeah for sure. For me game design comes second since I focus on programming more and only worked in teams of two so far. It wasn't frustrating at all, but I think a lack of sleep was also skewing some of my dexterity to actually improve ahahah.

What an amazing game! It had the soothing feel of stardew valley while being able to be destructive ahaha! I have to say, this is a truly impressive build, even more so working alone. I'd expect something like this from a decent size team. Would be keen to work with you on a future game jam myself! Amazing job, well done.

I'm a bit confused. When I download the game, it doesn't look like the video trailer at all. I was falling through a lot of objects and in the second room I was just walking through doors and falling off the world. I checked all directions too and there just isn't anywhere to go? 

Have to say, this is a VERY impressive game to have made in a week. It is really fun and satisfying to get the zombies and the one time use with the weapons is a cool quirk. Only thing I would say is that using the mouse to turn around was very difficult and wasn't really possible to aim properly. Otherwise, amazing output!

It's a decent game for sure and I absolutely love the style of it. One big distraction was the rendering for the hand torch, some invisible aura made in game text disappear so it was hard to read some stuff while too close to it. Great job though!

This was a decent game, I like the mechanic and it was satisfying movement. I did find one bug where one of the bots wouldn't move left or right - I could jump and switch to the other character but otherwise it was stuck. Good job though :D 

This was soooo peaceful to play. I do wonder if it being first person took away from the experience a little as I did find myself wanting to see the cute lil froggo more. I also got to the tire but kept falling through? I couldn't see another path to follow. Overall it was really well made and I enjoyed this a LOT!

This game is therapeutic aha! You've included a LOT of stuff in it, for just one weeks work, it is extremely impressive. 

I like the concept of the game. There seems to be a bug for me though - if I press R to report something, it comes up with the form but the plus button doesn't increase the number, instead it just opens up the item view of what I am trying to report.

I have to say, the content and narrative made me laugh so much. I really loved it for that too. Game play, I did enjoy but there were a few barrels that I couldn't pick up even hovering over them. That and I seemed to be able to just hold space without losing fuel. Overall it is really well made, great job!

I REEEALLY enjoyed this game, but the last level was so punishing especially with the two balls and if one goes out then it restarts. It definitely needed the checkpoint aha! I am crazy impressed with how much you managed to achieve alone too. 

This was cool to play, a bit hard but I got strong Machinarium vibes which I love. The "oh  yeah" sound had me laughing loads :P

I REEEEEALLY got into this game. Reminds me of the kinds of games I played as a teen, like Creeper World. I was slightly confused if it was a level based game or is it just to go as long as you can? 

Thanks! Really nice to hear that feedback :D 

Thanks for playing and the feedback :D