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Psy Puppets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #45 | 2.510 | 3.286 |
Visuals | #59 | 2.400 | 3.143 |
Gameplay | #69 | 1.200 | 1.571 |
Fun | #71 | 1.200 | 1.571 |
Overall | #72 | 1.309 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
You control more than 1 character each with different capabilities.
Number in team
2
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Comments
That was haaaaaaarrrrd. The second jump ruined me as you can see from the picture. I managed to get across but slipped off towards the end because I couldn't tell where the rocks began to slope. I think more friction on the character and a slightly more powerful jump would mean I could get to the dual control bit easier but I'm afraid I gave up.
What I did play of controlling the two characters was decent, I liked the way the camera pulls away depending on how far apart they are. I'm not sure about controlling them both with the same set of keys especially when controlling one was pretty difficult.
That being said I like the visuals and the music was lovely, really enjoyed that. Good job on the little red robot as well, I liked the animation.
Not sure what to say. I died about a dozen times before I was able to make the very first jump, made the second on the very first try, slipped off at another edge due to the unexpected momentum of the character. That sent me back to the start, and after that I simply couldn't make that second jump ever again. I produced so many little floating bodies that at some point I thought the solution is to build a bridge out of them. What I don't get is how I made that same jump on the first try before!
In any case, I gave up frustrated which is obviously not ideal, especially because I liked a lot of things, the animation is very cute and the idea of leaving our former dead self in the environment as a memento of our failures was a really cool idea. The music is lovely too and the font of the menu is a great choice. I just wish I had more visual feedback as to what I'm doing wrong.
Having said all that, others seemed to have been able to get to the end, so it could very well be that I'm just not patient/dexterous/smart enough for this.
This was a fun little game, shame there wasn't more levels. I would have liked to play a little more. I would say though that I do think that the characters were a little too slidey for my taste, and maybe it would have been nice to have a splash screen with the controls on it. But nice job!