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A jam submission

Temple of OtuView game page

A puzzle adventure that pokes fun at the disposable nature of adventures, the motivations for undertaking them.
Submitted by ssshammi (@CignusEt), jdanielx, dojogrant, RTStump, Pixel Lifetime (@Brain_NeuralNet) — 7 minutes, 57 seconds before the deadline
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Temple of Otu's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#352.9073.250
Visuals#832.2362.500
Overall#1011.7892.000
Fun#1041.4531.625
Gameplay#1071.3421.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Number in team
7 people

Does your game include art/sound packs or pre-prepared code?

Yes

If yes, please provide the source of the packs used
Third person contorler from unity standard assets packs, some sound effects from freesound.org

Please provide a link to the project source code.
https://github.com/ssshammi/TempleActionAdventureGame

Please provide a link to a 30 seconds gameplay video of your game
https://drive.google.com/drive/folders/1grLkKm9A8aHYw11Yyf267CT0U_2nhtdn?usp=sharing

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Comments

Submitted

Hi it's definitely cool thematically, going for tomb raider-ish vibes it seems. Unfortunately it feels like you guys had a big scope and I can definitely relate that it gets a bit mad when trying to do it in a week. Maybe I just need to git gud but when I went up the room with all the circle platforms I kept falling and having to restart the whole thing since I didn't know how to get out of the pit. Is that the second room that I saw mentioned because I wasn't sure if it meant that or like the chamber because I could see the multiple chamber doors setup. If you guys are able to get a bit of polish on then it seems like it will be fun to explore and figure out this sentient temple mystery. Also the addition of volume sliders is definitely helpful as the jump "ouhgg" noise is really loud in comparison to everything else. Music was awesome and a highlight, would love to do some fun platforming and puzzle solving with that bop in the background! You said in another comment that you were planning to add more so I'm looking forward to seeing what direction you take it, and have a go at the stuff that had to be cut :D

Developer

Thank you a lot for the feedback, unfortunately you have encountered a bug in that room, we are working on it, we have also added checkpoints to make it easier to restart. Hopefully we will be able to finish the whole gameplay loop without bugs :D

Developer

Hey man,

just thought to let you know we fix most of the bug now to a playable level if you wanna give the latest version a go :) 

Submitted

Hi thanks for letting me know, I've finally had a chance to play it. Firstly the updated lighting looks great, huge difference from before and feels much more polished! All of this extra lighting does make the players clothes a bit shiny though, I'm not sure if this is the material properties or that it's dithering the shadows as well. When jumping I'm not sure if it's quiter or a new clip but sounds great. The first time I launch the game it doesn't allow me to use the lever even after waiting for a while and going to all the doors but after a restart from main menu it works fine. Nice update on the player moving with the platform now, feels like its working well! The invisible platforms are cool as well and the way they appear feels slick, also having the music change when you enter the room is a great touch. I think I finished the game but not too sure, after taking the pyramid thing I try going back to the start then run around pressing e and testing all the doors but there isn't anything more after that first air room. Still really cool to see this game after you guys were able to polish it up more and I could finish the chamber, are you going to continue adding more? Would be cool to see the extra rooms!

Also as a side note, is there more that you needed to list on the pre prepared art packs since if not then this is a hugely impressive amount of 3D models and textures but I feel like it seems like a lot for 1 week.

Submitted

Hey, first, I see we decided to choose the same theme :)

I definitely enjoyed the voice acting, it fit the game, and was very crisp and good to listen to.

As other people have mentioned, the colliders are the biggest problem, with some things not having them where you would expect it (I tried to go through a few doors and ended up falling into the nothingness ;) ) 

Would be definitely good to see more. 

Developer (1 edit)

Good good. your art work is nice.

Developer(+1)

Hey man,

just thought to let you know we fix most of the bug now to a playable level if you wanna give the latest version a go :) 

Submitted

Too bad you couldn't get more done, the first room was so nice! Also the voice acting was super well done for an annoyed goddess.

Developer

hey man thanks for playing our game! Yea I understand that due to time, however We’re in the middle of fixing few bugs and Polishing the rest of the assets, I can drop a message when it finish if you like? :D 

Submitted(+1)

I'd love too! I'll listen to more annoyed goddess as soon as she's about.

Developer

Hey man,

just thought to let you know we fix most of the bug now to a playable level if you wanna give the latest version a go :) 

Submitted

It would be nice to play it but everything beyond the first room is not working properly, I think.

Developer(+1)

Hi sorry for that.  The other rooms are there in the build but the last-minute asset change removed the colliders. The second link has all the versions released.  We will try to get a much nicer version next week. Thank you for the comments.

Developer(+1)

Hey man,

just thought to let you know we fix most of the bug now to a playable level if you wanna give the latest version a go :) 

Submitted

I'm a bit confused. When I download the game, it doesn't look like the video trailer at all. I was falling through a lot of objects and in the second room I was just walking through doors and falling off the world. I checked all directions too and there just isn't anywhere to go? 

Developer (2 edits)

Hi, thanks for playing. The second room and everything further is not working properly at the moment. We have every tools we need as you can see in the beginning but we were short on time to set everything up in the end. Hopefully today I will be able to set it up. Source code is open, so you would even be able to see what has changed, there is nothing really left to program.

Developer

HI very sorry, we are had updated the assets at the last minute so some colliders are missing. The first link probably has many bugs. Hope to see your feedback again. Thank you.

Submitted

I'll be keen to play once you've got the game smoothed out a bit, I really do love the concept and the narrative/content was fun!

Developer

Hey man,

just thought to let you know we fix most of the bug now to a playable level if you wanna give the latest version a go :) 

Submitted

Thanks! Just had a play through. It has come a long way in a short amount of time. The art is pretty great and I do like the narrative plus voice acting. I was unsure how the elements were playing a part in the narrative at the beginning. Was the whole project much larger than you all expected it to be? 

One thing with the puzzle of the disappearing platforms - it was extremely punishing. It didn't take too long to get used to it but even with that it was just so hard to be on the right spot and it was quite easy to fall off. 

Overall I think the game shows a lot of promise. Nice work team.