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A jam submission

aimnotView game page

FPS - but you can't aim
Submitted by dragbone (@dragbone) — 16 minutes, 26 seconds before the deadline
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aimnot's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1403.8373.837

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really enjoyable to play!

Submitted(+2)

Oh your concept is neat ! You actually have to think about your movment before killing your target ! Nice work !

Submitted(+2)

cool concept man, loved the idea!

Submitted(+2)

Good concept, with a little more work (player interaction feedback and a few more details) could be an excellent game to release.

(+1)

Cool concept! Really neat way of constructing a puzzle game.

Submitted(+1)

Pretty cool concept!

Submitted(+1)

This was a really cool idea and was executed pretty well. I love how you turned this into a puzzle game. Very neat!

Submitted(+1)

Cool idea!

(+1)

Amazing! You should polish this up and release it!

(+1)

Really great Game!

Submitted(+1)

Really great idea here. Its basically a puzzle plat-former/shooter. 

Submitted (1 edit) (+1)

It's alright. The second level was kind of tedious with having to look behind you shoot a bit, then too the front. And accidentally killing one of them is annoying. Other than that it's neat. A retry button would be good.

Developer

I know what you mean. We wanted to explore all possible ways to interact with the new mechanic, the second level is more towards a puzzle game and can be a bit annoying (it actually was way worse during most of the development ;-) ). Could use some refinement for sure.

Submitted(+1)

Ooh, I really like this one. If I had one suggestion, it would be some sort of sound effect or visual indicator so you know when an enemy off screen sees you and when it's about to shoot. Still, well done.

Developer(+1)

Thank you! We wanted to explore better indication of enemy states but were pretty much out of time. We'd prefer to get rid of the "health bars" in favor of sound + better visual cues + some kind of HUD indication.

(+1)

It's funny how by removing the aim of the shooter you end up with a clever puzzle game that is still a shooter. Well play! :D