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Attack of the Assembly Line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #305 | 3.320 | 3.320 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I little small tutorial at the beginning to understand how to play would have helped me to not dying many times trying to figure out what I was supposed to do. :P I knew the goal which was to collect everything but did not understand why I was shooting, what I was shooting at, and when. Still, I think it is an interesting concept and a cool way to play a platformer. :D
I found the game a bit frustrating to play. It took me more than one attempt to figure out how to solve most of the challenges, and having to restart the not just the level but the whole game every time was annoying, especially if you died just because you didn't know exactly what each button would do. Maybe I'm just bad at video games, some of the people below seemed to have a better time than me, but I found it punishing rather than challenging.
All that said though, I did replay the game and the bits that I could remember how to do were fun to play! Regardless, I really like the concept of the game. Perhaps it would work even better if you could just click the buttons instead of having to shoot them? Certainly a lot of potential for a cool puzzle/reflex game! And of course, the game has a charming visual style and nice music. Good job!
nice art, great gameplay
Not sure if others are having the same issue, but it seems waaaay to fast. Not sure if it's a problem just on my end, but the speed at which he goes from conveyor belt to conveyor belt is suuuuper fast and it's nearly impossible to click the buttons in time. hopefully others can play a slowed down version but for me it was unplayable
Interesting concept. After skimming some of the other comments here, I have to agree with what others are saying. I'd like to know before shooting each button, what exactly they do, and maybe a little more time to react, at least in the beginning. The very first go I was frantically pushing buttons trying to figure out what to do while making my way to the right, off the edge towards my inevitable demise. If you teach me what to do first, I'll find it less frustrating when you kill me, as I'll only be able to blame myself.
On a different note, love the art.
A nice idea and nice realization. I liked the diffeculty, it was hard but fair. I thing you should be able to select a level once you first entered it and not always go back right to the beginning. Also near the end of the first level there was stuff falling from above but you weren´t able to see it, that was a bit unfair.
All in all i liked it and would like to see more.
Cool idea and nice realization also. Feels rewarding to actually move forward. But it's quite hard to understand the game at first and that can be frustrating. A smoother start is in order :)
Challenging, but fair. I love the concept, that main menu is very creative, and music's pretty catchy.
Cool concept but it's hard to tell what to do at first. I like the way the robot looks!
Make it faster, change up the music and level design to accomodate and this is practically a rhythm game. It's weird to not know which button does what, but apart from that, it's p nice. Well done!
I found it interesting. However, there's no way of knowing what button affects what. Why use a line renderer to make a little wire connecting the button to the thing it affects. Also, take some pointers from Mark's video on the 4 step level design of mario. I mean the first time i hit the shoot block and the flap rose up killing me I really considered hitting Alt+F4. However, It is a fun game once you understand how it works
This one, In case you're wondering:
It looks good and the idea itself is really nice, but I think you did not leave a whole lot of reaction time for the player.
Also, the game is too punishing in my opinion. Losing a levels means restarting everything, and it takes a few clicks to get back to the game instead of just throwing me at the start of the level again, In games where you get punished for every bad move you should consider making the death loop faster or else it gets frustrating.
Interesting idea! I'd like to see it with more advanced levels. A lot of it felt kinda slow since you just had to wait but the one part with the three spring pads that changed directions was a nice twist. I liked that part of the level the most. I'd recommend that you make it more obvious that you can shoot the falling objects. I failed a few times on the very last stretch because I hit them and I only found out that I could get rid of them by shooting them because I just shot a bunch out of frustration because I could tell they were gonna hit me again.
I think it was a neat idea. I had to hold back the urge not to press the shoot button to early lol.
It was annoying that dying restarted the game rather than just the level. But it was an interesting take on the endless runner.
I like the idea! The art and colour schemes were really well put together also. I agree with Nam who commented here about making it clearer which button affects what. On top of that, I would suggest making it possible to lower the propelling platforms if you shot their button prematurely (it's difficult not to shoot on sight!). In addition, perhaps make it clearer that the falling debris should be shot. It took me four tries to realise that that was what was expected of me. Perhaps you could do this by making the debris the same colours as the 'shoot me' buttons, or drawing an arrow on the background pointing at the garbage chute saying 'shoot me'.
I really think that this concept has a lot of potential! Good on you for putting such a polished game together in 48 hours.
Haha quite a troll game, I like the idea. It definitely goes with the theme. The main menu is AMAZING, graphics and the music is a nice touch to the game. Some indication for which button connects to which platform or which object would definitely be helpful. The shoot button is just screaming for attention, and I had to refrain myself so much from shooting it as soon as I see one haha. Overall it feels pretty complete, good job!
good idea with conveyors moving player. was just too hard for me. but you have game play that made me want to try it over and over lol. good job!
Neat game! The art style and presentation are great, and the game feels fluid and did a great job with the thyme! It would be nice to have some indication of what buttons connected to what machines as that was a bit annoying to figure out at first, but besides that you did a very nice job!
Interesting, it's essentially an endless runner but you actually have to aim where you click. Good work.
Really good my mind was blown